My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Balloon Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Balloon Night Witch
Giant Snowball
Bats Skeleton Army Balloon Night Witch
Zap
Bats Skeleton Army Balloon Night Witch
Barbarian Barrel
Knight Skeleton Army Executioner Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Knight Skeleton Army Balloon Executioner Night Witch
Fireball
Skeleton Army Balloon Executioner Night Witch
Poison
Bats Skeleton Army Balloon Executioner Night Witch
Lightning
Knight Balloon Executioner Night Witch
Rocket
Balloon Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Night Witch Giant Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Balloon Zap
Zap
Giant Balloon Bats Knight Executioner Night Witch
Knight
Bats Balloon Executioner Zap Night Witch
Giant
Bats Zap Night Witch Balloon Executioner
Skeleton Army
Balloon
Bats Zap Knight Giant Executioner
Executioner
Knight Zap Giant Balloon
Night Witch
Giant Zap Knight

Defense Synergies 2 8

Bats
Knight Zap
Zap
Bats Knight Skeleton Army Executioner Night Witch
Knight
Bats Executioner Zap Skeleton Army Night Witch
Giant
Skeleton Army
Zap Knight Executioner
Balloon
Executioner
Knight Zap Skeleton Army
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Skeleton Army Bats Zap Knight Executioner Night Witch
Skeleton Army Bats Knight Executioner Night Witch
Skeleton Army Night Witch Bats Knight
Skeleton Army
Skeleton Army Bats Zap Executioner Night Witch
Bats Zap Executioner Night Witch
Zap
Skeleton Army Night Witch
Knight Skeleton Army Night Witch
Bats Skeleton Army Executioner Zap Knight Night Witch
Executioner Bats Zap Night Witch
Skeleton Army Night Witch Bats Zap Knight
Skeleton Army Executioner Bats Zap Night Witch
Skeleton Army Knight
Skeleton Army Zap
Bats Knight Skeleton Army Executioner Night Witch
Bats Zap Knight Skeleton Army Executioner Night Witch
Zap Executioner Bats Knight
Skeleton Army Bats Knight Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Executioner
Skeleton Army Bats Zap Knight
Skeleton Army Bats Zap Knight Night Witch
Knight Skeleton Army Executioner Night Witch
Executioner Bats Zap
Skeleton Army Bats Knight Night Witch
Knight Skeleton Army
Zap Bats Knight Skeleton Army
Skeleton Army
Bats Knight
Skeleton Army Zap
Skeleton Army Knight Executioner Night Witch
Skeleton Army Executioner
Skeleton Army Bats Zap Knight Executioner Night Witch
Bats Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Night Witch
Zap Knight
Zap Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Bats Night Witch
Zap Executioner
Zap
Night Witch
Zap
Zap Executioner
Zap Executioner
Zap
Zap
Bats Zap Executioner Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap
Zap Bats Skeleton Army Night Witch
Zap Executioner
Knight Executioner
Zap Executioner
Zap
Executioner
Zap Bats
Bats Zap Executioner
Zap Executioner

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