My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Dart Goblin Electro Dragon
Zap
Dart Goblin
Barbarian Barrel
Knight Barbarians Dart Goblin
The Log
Barbarians Dart Goblin
Earthquake
Barbarians Elixir Collector
Arrows
Dart Goblin
Royal Delivery
Knight Barbarians Dart Goblin Electro Dragon
Fireball
Barbarians Dart Goblin Elixir Collector Electro Dragon
Poison
Barbarians Dart Goblin Elixir Collector Electro Dragon
Lightning
Knight Elixir Collector Electro Dragon
Rocket
Barbarians Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Tornado Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight
Knight
Dart Goblin Arrows Electro Dragon
Barbarians
Dart Goblin
Knight Electro Dragon Golem
Elixir Collector
Tornado
Electro Dragon Golem
Electro Dragon
Golem Knight Dart Goblin Tornado
Golem
Arrows Electro Dragon Dart Goblin Tornado

Defense Synergies 2 7

Arrows
Knight Barbarians Tornado
Knight
Dart Goblin Electro Dragon Arrows Tornado
Barbarians
Arrows
Dart Goblin
Knight Tornado Electro Dragon
Elixir Collector
Tornado
Arrows Knight Dart Goblin Electro Dragon
Electro Dragon
Knight Dart Goblin Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Dragon
Barbarians Knight Dart Goblin Electro Dragon
Barbarians Tornado Knight Dart Goblin Electro Dragon
Barbarians Knight Dart Goblin Electro Dragon
Arrows Barbarians Tornado
Arrows Tornado Dart Goblin Electro Dragon
Dart Goblin Tornado Arrows Electro Dragon
Arrows Barbarians Dart Goblin Electro Dragon
Barbarians Tornado
Knight Tornado Barbarians Dart Goblin
Barbarians Dart Goblin Arrows Knight Tornado Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Barbarians Knight Electro Dragon
Arrows Barbarians Dart Goblin Tornado Electro Dragon
Barbarians Knight
Barbarians Tornado
Barbarians Arrows Knight Tornado Electro Dragon
Arrows Knight Barbarians Dart Goblin Tornado Electro Dragon
Arrows Tornado Knight Barbarians Dart Goblin Electro Dragon
Barbarians Dart Goblin Tornado
Arrows Knight Barbarians Dart Goblin Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Electro Dragon
Barbarians Knight Electro Dragon
Knight Barbarians Tornado
Barbarians Knight
Arrows Dart Goblin Tornado Electro Dragon
Knight Barbarians Dart Goblin
Knight Barbarians
Electro Dragon Knight Barbarians Tornado
Barbarians Dart Goblin
Knight Barbarians Dart Goblin Electro Dragon
Arrows Barbarians Tornado
Barbarians Knight
Barbarians Dart Goblin Electro Dragon
Barbarians Electro Dragon Knight Dart Goblin Tornado
Arrows Barbarians Dart Goblin Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Knight Barbarians Dart Goblin
Arrows
Arrows Dart Goblin Tornado Electro Dragon
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon
Arrows Knight Dart Goblin Tornado Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Knight Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Tornado
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Barbarians Electro Dragon
Arrows Tornado Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Electro Dragon
Arrows
Barbarians Dart Goblin Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Arrows
Knight Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Tornado
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Tornado
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado

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