My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Barbarians Miner Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Knight Barbarians Inferno Tower Electro Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Knight Barbarians Miner Electro Wizard Inferno Dragon
Fireball
Barbarians Inferno Tower Electro Wizard Inferno Dragon
Poison
Barbarians Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Poison Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Poison Electro Wizard Inferno Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Miner Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner
Knight
Arrows Poison Miner Electro Wizard
Barbarians
Inferno Tower
Poison
Miner Knight
Miner
Poison Arrows Knight Electro Wizard Inferno Dragon
Electro Wizard
Knight Miner
Inferno Dragon
Miner

Defense Synergies 3 7

Arrows
Knight Barbarians Inferno Tower
Knight
Inferno Tower Electro Wizard Arrows Poison
Barbarians
Arrows
Inferno Tower
Knight Electro Wizard Arrows Poison
Poison
Knight Inferno Tower Electro Wizard
Miner
Electro Wizard
Knight Inferno Tower Poison Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Electro Wizard
Barbarians Inferno Tower Inferno Dragon Knight Electro Wizard
Barbarians Inferno Tower Knight Electro Wizard Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Knight Electro Wizard
Arrows Barbarians Poison
Arrows Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Arrows Poison
Arrows Barbarians Inferno Tower Poison Electro Wizard
Barbarians Inferno Tower Inferno Dragon
Knight Barbarians Inferno Tower Miner Electro Wizard
Barbarians Poison Electro Wizard Arrows Knight
Arrows Inferno Tower Inferno Dragon Poison Electro Wizard
Barbarians Inferno Tower Knight Electro Wizard
Arrows Barbarians Poison Electro Wizard
Barbarians Inferno Tower Inferno Dragon Knight Electro Wizard
Barbarians Inferno Tower Electro Wizard Inferno Dragon
Barbarians Arrows Knight Inferno Tower Poison Electro Wizard
Arrows Knight Barbarians Electro Wizard
Arrows Poison Knight Barbarians Electro Wizard Inferno Dragon
Barbarians Inferno Tower Electro Wizard Inferno Dragon
Arrows Knight Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Inferno Tower Electro Wizard
Poison Electro Wizard Arrows Knight Miner Inferno Dragon
Barbarians Knight Inferno Tower Electro Wizard
Knight Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Knight Inferno Dragon
Arrows Poison Electro Wizard
Knight Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Barbarians Inferno Dragon
Electro Wizard Knight Barbarians Inferno Tower Poison Inferno Dragon
Inferno Tower Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians Inferno Tower
Arrows Barbarians Poison Electro Wizard
Barbarians Knight Inferno Tower
Barbarians
Barbarians Inferno Tower Electro Wizard Knight Poison Inferno Dragon
Arrows Poison Barbarians Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Miner Electro Wizard
Arrows Poison Miner
Arrows Knight Barbarians Poison
Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Miner
Poison Electro Wizard
Poison Miner Arrows Knight Electro Wizard
Poison Arrows
Poison Knight Miner
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison Miner
Poison
Arrows Poison
Arrows Barbarians Poison
Arrows Poison
Inferno Dragon
Arrows Poison Miner Electro Wizard
Arrows Poison Miner
Poison Miner Arrows
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows Miner
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Barbarians
Poison Arrows Electro Wizard
Arrows
Poison Miner Knight Electro Wizard
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Miner Electro Wizard

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