My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Battle Ram Elixir Collector Three Musketeers Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Three Musketeers Bandit
Giant Snowball
Skeletons Battle Ram Three Musketeers
Zap
Skeletons Battle Ram Three Musketeers Bandit
Barbarian Barrel
Skeletons Knight Battle Ram Three Musketeers Hunter Bandit
The Log
Skeletons Battle Ram Three Musketeers Hunter Bandit
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons Knight Battle Ram Three Musketeers Hunter Bandit
Fireball
Battle Ram Elixir Collector Three Musketeers Hunter Bandit
Poison
Elixir Collector Three Musketeers Hunter
Lightning
Knight Battle Ram Elixir Collector Three Musketeers Hunter Bandit
Rocket
Elixir Collector Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Bandit Battle Ram Hunter Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Battle Ram Three Musketeers Barbarian Barrel Hunter
Battle Ram
Knight Bandit Three Musketeers Barbarian Barrel Hunter
Elixir Collector
Three Musketeers
Knight Battle Ram Barbarian Barrel Bandit
Barbarian Barrel
Knight Battle Ram Three Musketeers Hunter Bandit
Hunter
Knight Battle Ram Barbarian Barrel Bandit
Bandit
Battle Ram Three Musketeers Barbarian Barrel Hunter

Defense Synergies 1 11

Skeletons
Knight Barbarian Barrel Hunter Bandit
Knight
Hunter Skeletons Three Musketeers Barbarian Barrel
Battle Ram
Elixir Collector
Three Musketeers
Knight Barbarian Barrel Bandit
Barbarian Barrel
Skeletons Knight Three Musketeers Hunter Bandit
Hunter
Knight Skeletons Barbarian Barrel Bandit
Bandit
Skeletons Three Musketeers Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Hunter Skeletons Knight Three Musketeers Bandit
Three Musketeers Hunter Skeletons Knight Bandit
Three Musketeers Hunter Skeletons Knight Bandit
Barbarian Barrel
Barbarian Barrel Skeletons Hunter Bandit
Three Musketeers Hunter
Barbarian Barrel Bandit
Three Musketeers Hunter Skeletons
Knight Skeletons Barbarian Barrel Hunter Bandit
Skeletons Knight Barbarian Barrel Hunter Bandit
Three Musketeers Hunter
Hunter Skeletons Knight Three Musketeers Bandit
Three Musketeers Barbarian Barrel Hunter
Knight Three Musketeers Hunter Bandit
Three Musketeers Hunter Bandit
Three Musketeers Skeletons Knight Hunter
Knight Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel Hunter Knight Bandit
Three Musketeers Hunter
Knight Barbarian Barrel Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel Bandit
Bandit Knight Barbarian Barrel Hunter
Bandit Skeletons Knight Hunter
Hunter Knight Barbarian Barrel Bandit
Skeletons Knight Three Musketeers Hunter Bandit
Skeletons Three Musketeers Hunter
Skeletons Knight Hunter Bandit
Knight Hunter
Skeletons Knight Barbarian Barrel Bandit
Skeletons Three Musketeers
Knight Hunter
Skeletons Knight Three Musketeers Hunter Bandit
Three Musketeers
Skeletons Knight Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Knight Barbarian Barrel
Barbarian Barrel
Hunter
Barbarian Barrel Hunter
Bandit
Three Musketeers
Knight Barbarian Barrel Bandit
Knight Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter Bandit
Three Musketeers Barbarian Barrel Bandit
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel Hunter Bandit
Bandit
Barbarian Barrel Bandit
Hunter
Hunter Bandit
Barbarian Barrel Bandit
Three Musketeers Hunter
Barbarian Barrel
Knight Three Musketeers Hunter
Three Musketeers
Barbarian Barrel Bandit

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