My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Balloon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Tesla Musketeer Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Knight Musketeer Balloon Electro Dragon Lumberjack
Fireball
Tesla Musketeer Balloon Electro Dragon Lumberjack
Poison
Musketeer Balloon Electro Dragon
Lightning
Knight Tesla Musketeer Balloon Electro Dragon Lumberjack
Rocket
Musketeer Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tesla Musketeer Freeze Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Tesla Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze Lumberjack
Knight
Musketeer Balloon Arrows Electro Dragon Lumberjack
Tesla
Musketeer
Knight Balloon Electro Dragon Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Lumberjack Musketeer Electro Dragon
Electro Dragon
Knight Musketeer Balloon
Lumberjack
Balloon Arrows Knight Musketeer

Defense Synergies 5 6

Arrows
Knight Tesla Lumberjack
Knight
Tesla Musketeer Electro Dragon Arrows Lumberjack
Tesla
Knight Musketeer Arrows
Musketeer
Knight Tesla Lumberjack
Freeze
Lumberjack
Balloon
Electro Dragon
Knight Lumberjack
Lumberjack
Musketeer Arrows Knight Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer Electro Dragon
Lumberjack Knight Tesla Musketeer Electro Dragon
Tesla Lumberjack Knight Musketeer Freeze Electro Dragon
Tesla Lumberjack Knight Musketeer Electro Dragon
Arrows Lumberjack
Arrows Freeze Tesla Musketeer Electro Dragon Lumberjack
Tesla Musketeer Arrows Freeze Electro Dragon
Arrows Tesla Musketeer Electro Dragon
Tesla Musketeer Lumberjack
Knight Tesla Musketeer Lumberjack
Arrows Knight Tesla Musketeer Freeze Electro Dragon Lumberjack
Arrows Tesla Musketeer Electro Dragon
Tesla Lumberjack Knight Musketeer Freeze Electro Dragon
Arrows Tesla Freeze Electro Dragon Lumberjack
Knight Tesla Lumberjack
Tesla Freeze Lumberjack
Tesla Arrows Knight Musketeer Electro Dragon Lumberjack
Arrows Tesla Knight Musketeer Electro Dragon Lumberjack
Arrows Freeze Knight Tesla Musketeer Electro Dragon Lumberjack
Tesla Musketeer Lumberjack
Arrows Knight Tesla Musketeer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla
Arrows Knight Tesla Musketeer Electro Dragon Lumberjack
Lumberjack Knight Musketeer Electro Dragon
Lumberjack Knight Tesla Musketeer
Knight Tesla Musketeer Lumberjack
Arrows Tesla Musketeer Freeze Electro Dragon
Knight Tesla Musketeer Lumberjack
Knight Tesla Lumberjack
Freeze Electro Dragon Knight
Tesla Musketeer
Knight Tesla Musketeer Electro Dragon Lumberjack
Arrows
Knight Tesla Lumberjack
Tesla Musketeer Electro Dragon
Tesla Electro Dragon Knight Musketeer Freeze Lumberjack
Arrows Tesla Musketeer Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Freeze Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Knight Musketeer Freeze
Arrows
Arrows Musketeer Freeze Electro Dragon
Arrows Musketeer
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Musketeer Electro Dragon Lumberjack
Arrows Knight Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Knight Musketeer
Arrows Musketeer Freeze Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Freeze
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Musketeer
Arrows
Musketeer
Arrows Musketeer Electro Dragon
Arrows Freeze Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Electro Dragon Musketeer Freeze
Arrows Musketeer Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Musketeer Freeze Electro Dragon
Arrows Musketeer Electro Dragon
Freeze
Arrows
Knight Musketeer Electro Dragon Lumberjack
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Musketeer Freeze
Musketeer Electro Dragon
Electro Dragon Musketeer Freeze

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