My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Little Prince
Zap
Goblin Giant Sparky Little Prince
Barbarian Barrel
Knight Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Elixir Collector
Arrows
Little Prince
Royal Delivery
Knight Sparky Little Prince
Fireball
Elixir Collector Sparky Little Prince
Poison
Elixir Collector Sparky Little Prince
Lightning
Knight Elixir Collector Sparky Little Prince
Rocket
Elixir Collector Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Rage Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Little Prince Elixir Collector Lightning Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Lightning Goblin Giant
Knight
Arrows Sparky Little Prince
Elixir Collector
Rage
Sparky Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Sparky Arrows Rage Lightning Little Prince
Sparky
Arrows Rage Goblin Giant Knight
Little Prince
Knight Goblin Giant

Defense Synergies 1 6

Arrows
Knight Lightning Sparky Little Prince
Knight
Little Prince Arrows Sparky
Elixir Collector
Rage
Lightning
Arrows
Goblin Giant
Sparky
Sparky
Arrows Knight Goblin Giant
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Goblin Giant Sparky
Sparky Knight
Sparky Knight Lightning
Sparky Knight
Lightning Arrows Sparky
Arrows
Lightning Arrows Little Prince
Lightning Arrows Goblin Giant Sparky
Sparky
Knight Sparky Little Prince
Arrows Knight Goblin Giant
Arrows
Sparky Knight Lightning
Sparky Arrows
Sparky Knight
Lightning Sparky
Sparky Arrows Knight
Arrows Knight Little Prince
Arrows Knight Little Prince
Sparky
Arrows Knight Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Arrows Knight Lightning
Knight Lightning Goblin Giant Sparky
Lightning Knight Goblin Giant Sparky
Knight Goblin Giant Sparky
Arrows Goblin Giant
Sparky Knight Lightning Goblin Giant
Knight Goblin Giant Sparky
Lightning Knight Sparky
Goblin Giant Sparky
Knight Sparky
Lightning Arrows Goblin Giant
Lightning Knight Goblin Giant Sparky
Sparky
Sparky Knight Lightning Goblin Giant Little Prince
Arrows Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Sparky
Arrows
Lightning Arrows Goblin Giant Sparky
Lightning Arrows Knight Sparky
Arrows Sparky
Arrows Goblin Giant
Arrows Sparky
Arrows Lightning
Arrows Lightning
Lightning Sparky
Lightning Arrows Knight Sparky
Lightning Arrows
Lightning Knight Sparky
Lightning Arrows
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Little Prince
Lightning Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Arrows Sparky Little Prince
Arrows Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky Little Prince
Lightning
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Sparky
Arrows Lightning Sparky
Lightning
Lightning Arrows
Arrows
Lightning Knight Sparky
Arrows Lightning
Lightning Arrows Sparky
Sparky
Lightning Sparky
Lightning
Lightning Goblin Giant Sparky Little Prince

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