My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Goblin Giant Inferno Dragon Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Skeleton Goblin Giant Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Phoenix
Giant Snowball
Inferno Dragon Lumberjack
Zap
Goblin Giant Inferno Dragon
Barbarian Barrel
Heal Spirit Wizard Giant Skeleton Lumberjack
The Log
Heal Spirit Giant Skeleton Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Giant Skeleton Inferno Dragon Lumberjack
Fireball
Wizard Inferno Dragon Lumberjack
Poison
Wizard Phoenix
Lightning
Wizard Inferno Dragon Phoenix Lumberjack
Rocket
Wizard Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Void Inferno Dragon Phoenix Lumberjack Wizard Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Void Inferno Dragon Phoenix

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Giant Skeleton Goblin Giant Inferno Dragon Lumberjack
Wizard
Heal Spirit Giant Skeleton Goblin Giant Lumberjack
Void
Goblin Giant
Giant Skeleton
Heal Spirit Wizard Lumberjack
Goblin Giant
Heal Spirit Wizard Void Lumberjack
Inferno Dragon
Heal Spirit
Phoenix
Lumberjack
Heal Spirit Wizard Giant Skeleton Goblin Giant

Defense Synergies 0 3

Heal Spirit
Wizard
Giant Skeleton Lumberjack
Void
Giant Skeleton
Wizard Lumberjack
Goblin Giant
Inferno Dragon
Phoenix
Lumberjack
Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Goblin Giant
Inferno Dragon Lumberjack Phoenix
Lumberjack Void Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Phoenix
Giant Skeleton Lumberjack
Lumberjack
Inferno Dragon Wizard Void Phoenix
Void Giant Skeleton Goblin Giant Phoenix
Inferno Dragon Phoenix Lumberjack
Giant Skeleton Phoenix Lumberjack
Wizard Giant Skeleton Goblin Giant Lumberjack
Inferno Dragon Wizard Phoenix
Lumberjack Wizard Giant Skeleton
Wizard Lumberjack
Inferno Dragon Phoenix Lumberjack
Inferno Dragon Lumberjack
Wizard Lumberjack
Wizard Lumberjack
Wizard Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Phoenix Lumberjack
Wizard Giant Skeleton Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Giant Skeleton
Void Wizard Inferno Dragon Phoenix Lumberjack
Giant Skeleton Lumberjack Goblin Giant
Giant Skeleton Lumberjack Goblin Giant Phoenix
Giant Skeleton Goblin Giant Inferno Dragon Phoenix Lumberjack
Wizard Goblin Giant
Void Giant Skeleton Goblin Giant Phoenix Lumberjack
Giant Skeleton Goblin Giant Inferno Dragon Phoenix Lumberjack
Void Giant Skeleton Inferno Dragon Phoenix
Goblin Giant Inferno Dragon Phoenix
Inferno Dragon Giant Skeleton Phoenix Lumberjack
Void Giant Skeleton Goblin Giant Phoenix
Giant Skeleton Wizard Goblin Giant Lumberjack
Wizard
Phoenix Giant Skeleton Goblin Giant Inferno Dragon Lumberjack
Wizard Giant Skeleton Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton
Void
Void Giant Skeleton Goblin Giant
Void Giant Skeleton
Wizard
Wizard Goblin Giant
Wizard
Wizard
Void Wizard
Void Lumberjack
Void Wizard
Void Wizard
Void
Void
Wizard
Wizard
Void Wizard
Wizard
Void Giant Skeleton
Wizard Void
Void
Void
Wizard
Inferno Dragon
Void Wizard
Void Wizard
Void
Wizard
Wizard Void
Void
Void Wizard
Void
Giant Skeleton
Wizard
Void
Wizard
Void Wizard Lumberjack
Wizard
Void Giant Skeleton
Giant Skeleton
Void
Void Giant Skeleton Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: