My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Ice Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Wizard Skeleton Army Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Ice Golem Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Skeleton Army Ice Wizard Freeze Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Skeleton Army Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Royal Giant Ice Golem Freeze Ice Wizard
Royal Giant
Ice Wizard Zap Ice Golem Wizard
Ice Golem
Zap Royal Giant
Wizard
Royal Giant P.E.K.K.A
Skeleton Army
Freeze
Zap
P.E.K.K.A
Zap Wizard Ice Wizard
Ice Wizard
Royal Giant Zap P.E.K.K.A

Defense Synergies 0 13

Zap
Ice Golem Skeleton Army P.E.K.K.A Ice Wizard
Royal Giant
Ice Golem
Zap Wizard Ice Wizard
Wizard
Ice Golem Skeleton Army Freeze P.E.K.K.A Ice Wizard
Skeleton Army
Zap Wizard Freeze Ice Wizard
Freeze
Wizard Skeleton Army
P.E.K.K.A
Zap Wizard Ice Wizard
Ice Wizard
Zap Ice Golem Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard
Skeleton Army P.E.K.K.A Zap Ice Wizard
Skeleton Army P.E.K.K.A Freeze Ice Wizard
Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Ice Wizard
Zap Wizard Freeze Ice Wizard
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Ice Golem Ice Wizard
Skeleton Army Ice Wizard Zap Ice Golem Wizard Freeze
Zap Wizard Ice Wizard
Skeleton Army P.E.K.K.A Zap Wizard Freeze Ice Wizard
Wizard Skeleton Army Zap Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Freeze P.E.K.K.A
Wizard Skeleton Army P.E.K.K.A
Zap Wizard Skeleton Army Ice Wizard
Zap Wizard Freeze Ice Golem Ice Wizard
P.E.K.K.A
Wizard Skeleton Army P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Ice Golem P.E.K.K.A
Zap Ice Golem Wizard
Skeleton Army P.E.K.K.A Zap Ice Golem
Skeleton Army P.E.K.K.A Zap Ice Golem
P.E.K.K.A Skeleton Army
Wizard Zap Ice Golem Freeze Ice Wizard
Skeleton Army P.E.K.K.A Ice Golem Ice Wizard
P.E.K.K.A Skeleton Army
Zap Freeze P.E.K.K.A Ice Golem Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Ice Golem Wizard
Wizard Skeleton Army
Skeleton Army Zap Ice Golem Freeze P.E.K.K.A
Zap Ice Golem Wizard Freeze P.E.K.K.A Ice Wizard
Zap Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap Ice Wizard
Ice Golem Freeze
Wizard Zap
Wizard Zap Ice Golem Freeze Ice Wizard
Wizard
Zap Ice Golem Wizard Freeze Ice Wizard
Zap Wizard
Zap Wizard
Zap Wizard
Ice Golem
Freeze
Zap Ice Golem
Zap Wizard
Wizard
Freeze
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Ice Golem Freeze Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Ice Golem Wizard Ice Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Skeleton Army Freeze
Zap Wizard Ice Wizard
Freeze
Wizard
Zap Ice Golem Wizard
Zap
P.E.K.K.A
Zap Freeze
Zap
Zap Freeze
P.E.K.K.A
Wizard

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