My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Heal Spirit Wizard Ice Wizard Graveyard
The Log
Heal Spirit Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Heal Spirit Graveyard
Royal Delivery
Heal Spirit Wizard P.E.K.K.A Ice Wizard Graveyard
Fireball
Wizard Elixir Collector Ice Wizard
Poison
Wizard Elixir Collector Ice Wizard Graveyard
Lightning
Wizard Elixir Collector Ice Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Collector P.E.K.K.A Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Ice Wizard Wizard Graveyard Elixir Collector P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit The Log Ice Wizard Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard P.E.K.K.A Graveyard
Wizard
Heal Spirit P.E.K.K.A Golem
Elixir Collector
P.E.K.K.A
Heal Spirit Wizard The Log Ice Wizard Graveyard
Golem
Wizard The Log Ice Wizard Graveyard
The Log
P.E.K.K.A Golem Graveyard
Ice Wizard
P.E.K.K.A Golem Graveyard
Graveyard
Heal Spirit P.E.K.K.A Golem The Log Ice Wizard

Defense Synergies 1 5

Heal Spirit
Wizard
P.E.K.K.A The Log Ice Wizard
Elixir Collector
P.E.K.K.A
The Log Wizard Ice Wizard
Golem
The Log
P.E.K.K.A Wizard Ice Wizard
Ice Wizard
Wizard P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A The Log Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A The Log
The Log Ice Wizard
Wizard Ice Wizard
P.E.K.K.A The Log
P.E.K.K.A Ice Wizard
Ice Wizard
Ice Wizard Wizard The Log
Wizard Ice Wizard
P.E.K.K.A Wizard The Log Ice Wizard
Wizard P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Wizard P.E.K.K.A
Wizard The Log Ice Wizard
Wizard The Log Ice Wizard
P.E.K.K.A
Wizard P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard The Log
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A
Wizard Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Wizard
Wizard
P.E.K.K.A The Log
Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard The Log
Wizard Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Wizard Ice Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard Ice Wizard
The Log
Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log

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