My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rage Clone Fisherman Magic Archer Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Drill
Giant Snowball
Goblins Three Musketeers Goblin Drill Witch
Zap
Goblins Three Musketeers Goblin Drill Witch
Barbarian Barrel
Goblins Three Musketeers Goblin Drill Witch Ice Wizard
The Log
Goblins Three Musketeers Goblin Drill Witch
Earthquake
Goblin Drill Witch
Arrows
Goblins Goblin Drill Witch
Royal Delivery
Goblins Three Musketeers Goblin Drill Witch Ice Wizard
Fireball
Three Musketeers Goblin Drill Witch Ice Wizard
Poison
Three Musketeers Goblin Drill Witch Ice Wizard
Lightning
Three Musketeers Witch Ice Wizard
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Void Ice Wizard Poison Goblin Drill Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Void Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Goblin Drill
Zap
Void Goblins Three Musketeers Poison Witch Ice Wizard
Three Musketeers
Zap
Void
Zap Poison
Poison
Zap Void Goblin Drill
Goblin Drill
Goblins Poison
Witch
Zap
Ice Wizard
Zap

Defense Synergies 0 13

Goblins
Zap Poison Ice Wizard
Zap
Goblins Three Musketeers Void Poison Goblin Drill Witch Ice Wizard
Three Musketeers
Zap
Void
Zap Poison
Poison
Goblins Zap Void Ice Wizard
Goblin Drill
Zap Ice Wizard
Witch
Zap Ice Wizard
Ice Wizard
Goblins Zap Poison Goblin Drill Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void
Goblins Zap Three Musketeers Goblin Drill Witch Ice Wizard
Three Musketeers Witch Goblins Void Goblin Drill Ice Wizard
Three Musketeers Witch Goblins Goblin Drill Ice Wizard
Poison
Goblins Zap Ice Wizard
Three Musketeers Zap Void Poison Witch Ice Wizard
Zap Void Poison
Three Musketeers Witch Goblins Goblin Drill Ice Wizard
Goblins Ice Wizard
Goblins Poison Witch Ice Wizard Zap Goblin Drill
Three Musketeers Zap Poison Witch Ice Wizard
Goblin Drill Zap Three Musketeers Witch Ice Wizard
Three Musketeers Goblins Zap Poison Goblin Drill Witch
Three Musketeers Goblin Drill
Zap Three Musketeers Goblin Drill
Three Musketeers Goblins Poison Goblin Drill Witch
Goblins Zap Three Musketeers Goblin Drill Witch Ice Wizard
Zap Poison Goblin Drill Witch Ice Wizard
Three Musketeers Goblin Drill
Goblins Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Void Witch
Void Poison Zap
Goblins Zap Witch
Zap
Three Musketeers Goblin Drill Witch
Poison Zap Three Musketeers Witch Ice Wizard
Goblins Void Witch Ice Wizard
Zap Void Goblins Poison Witch
Witch Three Musketeers Goblin Drill
Witch
Zap Void Poison
Three Musketeers Witch
Three Musketeers Witch
Witch Goblins Zap Three Musketeers Poison Goblin Drill
Poison Zap Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Goblin Drill
Void Poison Zap Ice Wizard
Void Poison Goblin Drill
Void Poison
Poison Zap
Poison Zap Witch Ice Wizard
Poison Witch
Poison Zap Ice Wizard
Void Poison Zap
Goblins Three Musketeers Void Poison
Void Poison Zap
Void Poison Zap
Poison Three Musketeers Void
Void Poison
Zap Poison
Zap Three Musketeers Poison Goblin Drill Witch
Three Musketeers Poison
Three Musketeers Poison
Void Zap Three Musketeers Poison
Zap Poison Witch
Void Poison
Void Poison
Void
Zap Void Poison Goblin Drill
Zap Poison Witch Ice Wizard
Witch
Void Poison Zap Witch Ice Wizard
Void Zap Poison Witch
Void Poison Zap
Poison Zap Witch Ice Wizard
Zap Void Poison Witch
Void
Void Poison Zap
Zap Void Poison
Poison
Zap Void Witch
Poison Zap Three Musketeers Witch Ice Wizard
Void Poison Three Musketeers
Zap Poison
Void Zap Poison
Three Musketeers
Zap Poison Witch
Zap Void Poison Witch
Void Poison Zap Witch

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