My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Ice Golem Three Musketeers Giant Skeleton Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Three Musketeers Giant Skeleton Bandit
Giant Snowball
Skeleton Barrel Three Musketeers Little Prince
Zap
Skeleton Barrel Three Musketeers Bandit Little Prince
Barbarian Barrel
Skeleton Barrel Tesla Three Musketeers Giant Skeleton Bandit Little Prince
The Log
Skeleton Barrel Three Musketeers Giant Skeleton Bandit Little Prince
Earthquake
Tesla
Arrows
Skeleton Barrel Little Prince
Royal Delivery
Skeleton Barrel Three Musketeers Giant Skeleton Bandit Little Prince
Fireball
Skeleton Barrel Tesla Three Musketeers Bandit Little Prince
Poison
Skeleton Barrel Three Musketeers Little Prince
Lightning
Tesla Ice Golem Three Musketeers Bandit Little Prince
Rocket
Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Barrel Earthquake Bandit Little Prince Tesla Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Skeleton Barrel Earthquake Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Ice Golem Three Musketeers Giant Skeleton Bandit
Tesla
Ice Golem
Three Musketeers Skeleton Barrel
Earthquake
Giant Skeleton
Three Musketeers
Ice Golem Skeleton Barrel Bandit
Giant Skeleton
Skeleton Barrel Earthquake Bandit
Bandit
Skeleton Barrel Three Musketeers Giant Skeleton Little Prince
Little Prince
Bandit

Defense Synergies 1 10

Skeleton Barrel
Tesla
Ice Golem Earthquake Little Prince
Ice Golem
Tesla Earthquake Three Musketeers Giant Skeleton Bandit Little Prince
Earthquake
Tesla Ice Golem
Three Musketeers
Ice Golem Bandit
Giant Skeleton
Ice Golem Little Prince
Bandit
Ice Golem Three Musketeers Little Prince
Little Prince
Tesla Ice Golem Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Tesla Ice Golem
Tesla Three Musketeers Bandit
Tesla Three Musketeers Giant Skeleton Bandit
Tesla Three Musketeers Bandit
Earthquake Giant Skeleton
Tesla Earthquake Bandit
Tesla Three Musketeers Little Prince
Earthquake Skeleton Barrel Tesla Ice Golem Giant Skeleton Bandit
Tesla Three Musketeers
Tesla Ice Golem Giant Skeleton Bandit Little Prince
Tesla Ice Golem Earthquake Giant Skeleton Bandit
Tesla Three Musketeers
Tesla Earthquake Three Musketeers Giant Skeleton Bandit
Three Musketeers Tesla Earthquake
Tesla Three Musketeers Bandit
Tesla Three Musketeers Bandit
Tesla Three Musketeers
Tesla Three Musketeers Bandit Little Prince
Earthquake Tesla Ice Golem Giant Skeleton Bandit Little Prince
Tesla Three Musketeers
Tesla Earthquake Giant Skeleton Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Giant Skeleton Bandit
Bandit Skeleton Barrel Tesla Ice Golem
Giant Skeleton Bandit Ice Golem
Giant Skeleton Tesla Ice Golem Bandit
Giant Skeleton Tesla Three Musketeers Bandit
Skeleton Barrel Tesla Ice Golem Three Musketeers
Tesla Ice Golem Giant Skeleton Bandit
Giant Skeleton Tesla
Giant Skeleton Ice Golem Bandit
Tesla Three Musketeers
Tesla Giant Skeleton
Giant Skeleton
Giant Skeleton Tesla Ice Golem Three Musketeers Bandit
Tesla Three Musketeers
Tesla Ice Golem Three Musketeers Giant Skeleton Little Prince
Tesla Ice Golem Earthquake Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Ice Golem Giant Skeleton Bandit
Skeleton Barrel Bandit
Earthquake Skeleton Barrel Giant Skeleton Bandit
Earthquake Skeleton Barrel Ice Golem Giant Skeleton
Earthquake
Skeleton Barrel Ice Golem
Earthquake
Earthquake Skeleton Barrel Ice Golem
Skeleton Barrel Bandit
Three Musketeers
Skeleton Barrel Earthquake Bandit
Earthquake Skeleton Barrel Ice Golem Three Musketeers Bandit
Earthquake Skeleton Barrel Bandit
Earthquake Skeleton Barrel Ice Golem
Earthquake Skeleton Barrel Three Musketeers Bandit
Earthquake Skeleton Barrel Three Musketeers Bandit
Earthquake Three Musketeers
Skeleton Barrel Earthquake Three Musketeers Bandit
Skeleton Barrel Earthquake Little Prince
Earthquake Giant Skeleton
Earthquake Skeleton Barrel
Ice Golem Earthquake Little Prince
Skeleton Barrel Earthquake Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Ice Golem Little Prince
Skeleton Barrel
Earthquake Bandit
Giant Skeleton
Earthquake
Skeleton Barrel Earthquake Bandit
Three Musketeers
Three Musketeers
Skeleton Barrel Ice Golem Earthquake
Giant Skeleton
Three Musketeers
Giant Skeleton
Skeleton Barrel Giant Skeleton Bandit Little Prince

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