My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Hunter Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Hog Rider Mighty Miner
Zap
Firecracker Mighty Miner
Barbarian Barrel
Ice Spirit Knight Firecracker Hunter
The Log
Ice Spirit Firecracker Hog Rider Hunter
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Hunter
Fireball
Firecracker Hog Rider Hunter Mighty Miner
Poison
Firecracker Hunter
Lightning
Knight Hunter Mighty Miner
Rocket
Hog Rider Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Hog Rider Hunter Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Hunter Mega Knight
Arrows
Hog Rider Knight Mega Knight Mighty Miner
Knight
Ice Spirit Firecracker Hog Rider Arrows Hunter
Firecracker
Knight Hog Rider Ice Spirit Mega Knight
Hog Rider
Ice Spirit Arrows Knight Firecracker Hunter Mega Knight
Hunter
Ice Spirit Knight Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Hog Rider Hunter
Mighty Miner
Arrows

Defense Synergies 3 8

Ice Spirit
Knight Firecracker Hunter Mega Knight
Arrows
Mega Knight Knight
Knight
Firecracker Hunter Ice Spirit Arrows
Firecracker
Knight Ice Spirit Hunter Mega Knight
Hog Rider
Hunter
Knight Ice Spirit Firecracker Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Hunter
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Hunter Ice Spirit Knight Firecracker Mega Knight
Hunter Mega Knight Knight
Hunter Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Hunter Mega Knight
Hunter Ice Spirit Arrows Firecracker
Arrows Mega Knight
Hunter Mighty Miner
Knight Ice Spirit Firecracker Hunter Mega Knight
Arrows Knight Firecracker Hunter Mega Knight
Arrows Hunter Firecracker
Hunter Mega Knight Ice Spirit Knight
Mega Knight Ice Spirit Arrows Firecracker Hunter
Knight Hunter Mega Knight
Ice Spirit Hunter Mega Knight
Mega Knight Arrows Knight Firecracker Hunter
Ice Spirit Arrows Mega Knight Knight Firecracker Hunter
Arrows Hunter Ice Spirit Knight Firecracker Mega Knight
Hunter
Mega Knight Arrows Knight Firecracker Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Hunter Mega Knight
Mega Knight Ice Spirit Knight Hunter
Hunter Mega Knight Knight
Knight Hunter Mega Knight Mighty Miner
Arrows Firecracker Ice Spirit Hunter
Knight Hunter
Mega Knight Mighty Miner Knight Hunter
Mega Knight Ice Spirit Knight Firecracker
Mega Knight Knight Hunter
Mega Knight Arrows
Mega Knight Knight Hunter
Firecracker Mega Knight
Ice Spirit Knight Firecracker Hunter Mighty Miner
Arrows Mega Knight Firecracker Hunter Mighty Miner
Arrows
Mega Knight
Hunter Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Hunter
Arrows Firecracker
Arrows Ice Spirit Firecracker Hunter
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Hunter Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Hunter Mega Knight
Arrows Firecracker Hunter
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Hunter
Ice Spirit Firecracker
Arrows Hunter Mega Knight
Ice Spirit Arrows Firecracker
Mighty Miner Mega Knight
Arrows Firecracker
Ice Spirit
Arrows Firecracker Hunter
Arrows
Knight Firecracker Hunter Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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