My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Heal Spirit Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant Goblin Drill
Giant Snowball
Minion Horde Flying Machine Goblin Drill
Zap
Minion Horde Royal Giant Flying Machine Goblin Drill
Barbarian Barrel
Heal Spirit Goblin Drill
The Log
Royal Giant Heal Spirit Goblin Drill
Earthquake
Goblin Drill
Arrows
Minion Horde Heal Spirit Flying Machine Goblin Drill
Royal Delivery
Minion Horde Heal Spirit Flying Machine Goblin Drill Bowler
Fireball
Minion Horde Flying Machine Goblin Drill Bowler
Poison
Minion Horde Flying Machine Goblin Drill
Lightning
Bowler
Rocket
Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Goblin Drill Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Flying Machine Goblin Drill Minion Horde Giant Bowler Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Heal Spirit Flying Machine Goblin Drill Minion Horde

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Heal Spirit Giant
Royal Giant
Heal Spirit Minion Horde Flying Machine Rocket Bowler
Heal Spirit
Royal Giant Minion Horde Giant Goblin Drill Bowler
Flying Machine
Royal Giant Giant Goblin Drill Bowler
Giant
Minion Horde Heal Spirit Flying Machine Rocket Bowler
Rocket
Royal Giant Giant
Goblin Drill
Heal Spirit Flying Machine
Bowler
Royal Giant Heal Spirit Flying Machine Giant

Defense Synergies 0 2

Minion Horde
Royal Giant
Heal Spirit
Flying Machine
Goblin Drill Bowler
Giant
Rocket
Goblin Drill
Flying Machine
Bowler
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minion Horde Flying Machine
Minion Horde Flying Machine Goblin Drill
Minion Horde Rocket Bowler Goblin Drill
Minion Horde Goblin Drill Bowler
Rocket Bowler
Bowler Flying Machine
Minion Horde Rocket Flying Machine
Rocket Bowler Flying Machine
Minion Horde Goblin Drill
Minion Horde Bowler
Minion Horde Flying Machine Goblin Drill Bowler
Minion Horde Flying Machine
Minion Horde Goblin Drill Bowler Flying Machine Rocket
Rocket Bowler Minion Horde Goblin Drill
Minion Horde Goblin Drill
Minion Horde Rocket Goblin Drill Bowler
Minion Horde Goblin Drill Bowler
Minion Horde Flying Machine Goblin Drill Bowler
Goblin Drill Flying Machine Bowler
Goblin Drill
Bowler Minion Horde Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Flying Machine Rocket Bowler
Minion Horde Rocket Bowler
Rocket Bowler Minion Horde
Minion Horde Goblin Drill Bowler
Rocket Minion Horde Flying Machine
Rocket Minion Horde Flying Machine Bowler
Minion Horde
Minion Horde Rocket Flying Machine
Minion Horde Goblin Drill
Minion Horde Flying Machine Bowler
Rocket Bowler
Rocket Bowler Minion Horde
Minion Horde Flying Machine Bowler
Minion Horde Flying Machine Rocket Goblin Drill Bowler
Bowler Minion Horde Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Rocket Goblin Drill
Flying Machine Bowler
Rocket Minion Horde Flying Machine Goblin Drill
Flying Machine Rocket
Rocket Minion Horde Bowler
Minion Horde Flying Machine Rocket
Minion Horde Flying Machine Bowler
Flying Machine Bowler
Flying Machine
Rocket Minion Horde Bowler
Rocket Minion Horde Flying Machine Bowler
Flying Machine Rocket
Flying Machine Rocket Bowler
Minion Horde Flying Machine Rocket
Flying Machine
Rocket Minion Horde Flying Machine Goblin Drill Bowler
Minion Horde Flying Machine Rocket Bowler
Rocket
Minion Horde Rocket
Rocket Flying Machine Bowler
Rocket Flying Machine Bowler
Rocket Minion Horde Bowler
Rocket
Rocket Bowler
Rocket Minion Horde Flying Machine Goblin Drill
Bowler
Minion Horde
Flying Machine Bowler
Flying Machine Bowler
Rocket
Minion Horde Flying Machine
Rocket Minion Horde Flying Machine
Minion Horde Bowler
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket Bowler
Minion Horde Flying Machine Rocket
Rocket Flying Machine
Minion Horde Flying Machine Rocket Bowler
Flying Machine Bowler
Rocket
Minion Horde Flying Machine
Minion Horde Flying Machine Rocket Bowler
Flying Machine Rocket
Flying Machine Rocket Bowler

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