My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Hog Rider Electro Wizard Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Guards Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Barbarian Barrel Guards Mega Knight
Hog Rider
Zap Lightning Barbarian Barrel Guards Electro Wizard Mega Knight
Barbarian Barrel
Zap Hog Rider Mega Knight
Guards
Zap Hog Rider
Lightning
Hog Rider
Electro Wizard
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Barbarian Barrel Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Barbarian Barrel Guards Inferno Dragon
Hog Rider
Barbarian Barrel
Zap Guards Electro Wizard Mega Knight
Guards
Zap Barbarian Barrel Electro Wizard
Lightning
Electro Wizard
Zap Barbarian Barrel Guards Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Barbarian Barrel Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Barbarian Barrel Electro Wizard
Inferno Dragon Zap Electro Wizard Mega Knight
Mega Knight Lightning Electro Wizard Inferno Dragon
Inferno Dragon Guards Electro Wizard Mega Knight
Lightning Barbarian Barrel Mega Knight
Barbarian Barrel Zap Guards Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Zap
Lightning Zap Barbarian Barrel Electro Wizard Mega Knight
Inferno Dragon
Guards Barbarian Barrel Electro Wizard Mega Knight
Guards Electro Wizard Zap Barbarian Barrel Mega Knight
Inferno Dragon Zap Electro Wizard
Mega Knight Zap Guards Lightning Electro Wizard
Mega Knight Zap Barbarian Barrel Guards Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Lightning Electro Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Zap Barbarian Barrel Guards Electro Wizard
Zap Barbarian Barrel Guards Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Barbarian Barrel Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Barbarian Barrel Lightning Inferno Dragon Mega Knight
Guards Mega Knight Zap Lightning Electro Wizard
Guards Lightning Mega Knight Zap Barbarian Barrel Electro Wizard
Guards Inferno Dragon Mega Knight
Zap Electro Wizard
Guards Lightning Electro Wizard
Mega Knight Inferno Dragon
Zap Lightning Electro Wizard Mega Knight Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Lightning Mega Knight Zap Guards Electro Wizard
Lightning Mega Knight Guards
Mega Knight
Guards Electro Wizard Zap Barbarian Barrel Lightning Inferno Dragon
Mega Knight Zap Barbarian Barrel Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Guards
Zap Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel Guards
Zap Barbarian Barrel Mega Knight
Zap
Zap Barbarian Barrel Lightning
Zap Lightning
Lightning Guards Electro Wizard
Lightning Zap Barbarian Barrel Electro Wizard
Lightning Zap
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Barbarian Barrel Mega Knight
Lightning Barbarian Barrel
Lightning
Lightning Zap Barbarian Barrel Electro Wizard Mega Knight
Lightning Zap Barbarian Barrel Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Inferno Dragon
Zap Barbarian Barrel Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap Barbarian Barrel
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard Guards
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Barbarian Barrel Guards
Lightning Zap Electro Wizard
Barbarian Barrel
Lightning Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Guards Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Barbarian Barrel Electro Wizard Mega Knight

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