My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Bats Minions Hog Rider
Zap
Bats Minions
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Minions Tesla Hog Rider
Poison
Bats Minions
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Minions Tesla Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions Mini P.E.K.K.A P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Minions Mini P.E.K.K.A The Log
Minions
Hog Rider Bats Zap Mini P.E.K.K.A P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Zap Minions Hog Rider The Log
Hog Rider
Bats Zap Minions The Log Mini P.E.K.K.A
P.E.K.K.A
Zap Bats Minions The Log
The Log
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 4 14

Bats
Zap Minions Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Minions Tesla P.E.K.K.A The Log
Minions
Bats Zap Tesla P.E.K.K.A The Log
Tesla
The Log Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Tesla
Hog Rider
P.E.K.K.A
The Log Bats Zap Minions
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions Tesla The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Minions
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Minions
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Zap Minions Tesla
Bats Minions Tesla Zap
Zap Tesla P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Minions
Tesla Mini P.E.K.K.A
Bats Minions Zap Tesla The Log
Minions Tesla Bats Zap
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions The Log
Bats Zap Minions Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Bats Minions Mini P.E.K.K.A P.E.K.K.A
Tesla Bats Zap Minions The Log
Zap The Log Bats Minions Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Bats Minions Tesla Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla P.E.K.K.A
Zap Tesla Mini P.E.K.K.A The Log
P.E.K.K.A Bats Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tesla The Log
P.E.K.K.A Tesla Mini P.E.K.K.A
Bats Zap Minions Tesla
Mini P.E.K.K.A P.E.K.K.A Bats Minions Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap P.E.K.K.A Bats Minions Mini P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Minions Tesla Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla
Tesla Bats Zap Minions Mini P.E.K.K.A P.E.K.K.A The Log
Bats Minions Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Bats Zap Minions
The Log
The Log Zap
The Log Zap
Bats Minions Mini P.E.K.K.A
Zap The Log
Zap
The Log
Minions
Zap The Log
Zap The Log
The Log
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats Minions
Mini P.E.K.K.A
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats Minions
Zap
The Log
Mini P.E.K.K.A
The Log Zap
Zap
P.E.K.K.A
Zap Bats Minions The Log
Bats Zap
Zap The Log

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