My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Wizard Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Flying Machine Hog Rider
Zap
Spear Goblins Flying Machine
Barbarian Barrel
Spear Goblins Wizard Magic Archer
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Flying Machine
Royal Delivery
Spear Goblins Flying Machine Hog Rider Wizard Bowler Magic Archer
Fireball
Flying Machine Hog Rider Wizard Bowler Magic Archer
Poison
Spear Goblins Flying Machine Wizard Magic Archer
Lightning
Wizard Bowler Magic Archer
Rocket
Hog Rider Wizard Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Void Flying Machine Hog Rider Magic Archer Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Earthquake Void Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Earthquake Flying Machine Bowler
Earthquake
Hog Rider Spear Goblins
Flying Machine
Spear Goblins Hog Rider Bowler
Hog Rider
Spear Goblins Earthquake Flying Machine Wizard Void Bowler Magic Archer
Wizard
Hog Rider
Void
Hog Rider
Bowler
Spear Goblins Flying Machine Hog Rider Magic Archer
Magic Archer
Hog Rider Bowler

Defense Synergies 0 4

Spear Goblins
Earthquake Flying Machine Bowler
Earthquake
Spear Goblins
Flying Machine
Spear Goblins Bowler
Hog Rider
Wizard
Void
Bowler
Spear Goblins Flying Machine
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Spear Goblins Flying Machine Wizard Void Magic Archer
Flying Machine
Bowler Void
Bowler
Earthquake Bowler
Bowler Spear Goblins Earthquake Flying Machine Magic Archer
Spear Goblins Flying Machine Wizard Void Magic Archer
Earthquake Bowler Flying Machine Void Magic Archer
Spear Goblins Bowler
Spear Goblins Earthquake Flying Machine Wizard Bowler Magic Archer
Spear Goblins Flying Machine Wizard Magic Archer
Bowler Earthquake Flying Machine Wizard
Wizard Bowler Earthquake Magic Archer
Bowler
Wizard Bowler
Spear Goblins Flying Machine Wizard Bowler Magic Archer
Earthquake Wizard Spear Goblins Flying Machine Bowler Magic Archer
Wizard Bowler Spear Goblins Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Void Bowler
Void Flying Machine Wizard Bowler Magic Archer
Spear Goblins Bowler
Bowler
Bowler
Wizard Flying Machine Magic Archer
Spear Goblins Flying Machine Void Bowler
Void Spear Goblins Flying Machine Magic Archer
Flying Machine Bowler
Void Bowler
Bowler Wizard
Wizard Flying Machine Bowler Magic Archer
Spear Goblins Flying Machine Bowler Magic Archer
Bowler Earthquake Flying Machine Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Magic Archer Flying Machine
Void Flying Machine Bowler Magic Archer
Earthquake Flying Machine Void Magic Archer
Earthquake Flying Machine Void
Wizard Earthquake Bowler Magic Archer
Wizard Spear Goblins Flying Machine Magic Archer
Earthquake Flying Machine Wizard Bowler Magic Archer
Earthquake Flying Machine Wizard Bowler Magic Archer
Void Flying Machine Wizard
Void Bowler
Void Earthquake Flying Machine Wizard Bowler Magic Archer
Void Flying Machine Wizard Magic Archer
Earthquake Flying Machine Void Bowler Magic Archer
Earthquake Flying Machine Void Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Spear Goblins Flying Machine Wizard Bowler Magic Archer
Earthquake Magic Archer Flying Machine Wizard Bowler
Earthquake
Void Earthquake Flying Machine Wizard Bowler Magic Archer
Earthquake Flying Machine Wizard Bowler Magic Archer
Earthquake Void Bowler Magic Archer
Wizard Void
Void Bowler
Earthquake Flying Machine Void
Earthquake Wizard Bowler Magic Archer
Void Earthquake Flying Machine Wizard Bowler Magic Archer
Void Flying Machine Wizard Bowler Magic Archer
Void Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine Wizard Void
Void Bowler
Void Earthquake Wizard Magic Archer
Void Magic Archer
Earthquake Wizard Bowler Magic Archer
Earthquake Spear Goblins Flying Machine Void Magic Archer
Flying Machine Wizard Magic Archer
Void Flying Machine Wizard Bowler Magic Archer
Earthquake Flying Machine Wizard Bowler Magic Archer
Void
Flying Machine
Flying Machine Bowler Magic Archer
Flying Machine Void Magic Archer
Void Flying Machine Bowler Magic Archer

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