My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Giant Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Baby Dragon Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Mighty Miner
Giant Snowball
Bats Hog Rider Wall Breakers Baby Dragon Mighty Miner
Zap
Bats Wall Breakers Mighty Miner
Barbarian Barrel
Wall Breakers Electro Wizard
The Log
Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Bats Wall Breakers
Royal Delivery
Bats Hog Rider Wall Breakers Baby Dragon Electro Wizard
Fireball
Hog Rider Wall Breakers Baby Dragon Electro Wizard Mighty Miner
Poison
Bats Electro Wizard
Lightning
Baby Dragon Electro Wizard Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Electro Giant Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Hog Rider Baby Dragon Electro Wizard Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Rage Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Wall Breakers Rage Baby Dragon
Hog Rider
Bats Rage Baby Dragon Electro Wizard
Wall Breakers
Bats Baby Dragon Electro Wizard
Rage
Hog Rider Bats Electro Wizard
Baby Dragon
Bats Hog Rider Wall Breakers Electro Giant Electro Wizard
Electro Giant
Baby Dragon
Electro Wizard
Hog Rider Wall Breakers Rage Baby Dragon
Mighty Miner

Defense Synergies 0 2

Bats
Baby Dragon Electro Wizard
Hog Rider
Wall Breakers
Rage
Baby Dragon
Bats
Electro Giant
Electro Wizard
Bats
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Bats Electro Wizard
Bats Electro Wizard
Bats Electro Wizard
Bats Baby Dragon Electro Wizard
Bats Electro Wizard Baby Dragon
Baby Dragon Electro Giant Electro Wizard
Mighty Miner
Electro Wizard
Bats Electro Wizard Baby Dragon Electro Giant
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Bats Baby Dragon Electro Wizard
Electro Wizard
Electro Giant Electro Wizard
Bats Electro Wizard
Bats Baby Dragon Electro Wizard
Baby Dragon Bats Electro Wizard
Electro Wizard
Bats Baby Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Electro Wizard
Electro Wizard Baby Dragon
Bats Electro Wizard
Bats Electro Wizard
Mighty Miner
Electro Giant Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Mighty Miner
Electro Wizard Bats Baby Dragon
Bats
Electro Giant Electro Wizard
Baby Dragon Electro Giant
Electro Giant Electro Wizard Bats Baby Dragon Mighty Miner
Bats Baby Dragon Electro Giant Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Electro Giant Bats Baby Dragon
Baby Dragon
Baby Dragon
Bats Electro Wizard
Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bats
Baby Dragon Electro Wizard
Baby Dragon Electro Giant
Baby Dragon
Baby Dragon
Electro Giant Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Bats Baby Dragon Electro Giant Electro Wizard
Electro Wizard Bats Electro Giant
Electro Wizard
Mighty Miner
Electro Wizard Bats
Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Baby Dragon
Electro Giant
Electro Giant Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Electro Giant Electro Wizard

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