My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Graveyard
Giant Snowball
Goblin Gang Baby Dragon Graveyard
Zap
Goblin Gang Inferno Tower Graveyard
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Inferno Tower Graveyard
The Log
Goblin Gang Elixir Golem Graveyard
Earthquake
Goblin Gang Elixir Golem Inferno Tower Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Baby Dragon Graveyard
Fireball
Goblin Gang Elixir Golem Inferno Tower Baby Dragon
Poison
Goblin Gang Elixir Golem Inferno Tower Graveyard
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Elixir Golem Valkyrie Baby Dragon Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Elixir Golem
Goblin Gang
Elixir Golem Valkyrie Baby Dragon
Elixir Golem
Arrows Goblin Gang Baby Dragon The Log Graveyard
Valkyrie
Graveyard Goblin Gang Baby Dragon
Inferno Tower
Baby Dragon
Graveyard Goblin Gang Elixir Golem Valkyrie
The Log
Elixir Golem Graveyard
Graveyard
Arrows Valkyrie Baby Dragon Elixir Golem The Log

Defense Synergies 2 9

Arrows
Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Valkyrie The Log
Elixir Golem
Valkyrie
Arrows Goblin Gang Inferno Tower Baby Dragon The Log
Inferno Tower
Goblin Gang The Log Arrows Valkyrie Baby Dragon
Baby Dragon
Valkyrie Inferno Tower The Log
The Log
Inferno Tower Goblin Gang Valkyrie Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Valkyrie
Inferno Tower Goblin Gang Valkyrie
Arrows Valkyrie The Log
Arrows Goblin Gang The Log Valkyrie Baby Dragon
Inferno Tower Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Arrows Baby Dragon The Log
Arrows Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Goblin Gang Valkyrie The Log
Valkyrie Arrows Goblin Gang Baby Dragon The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang The Log
Arrows Goblin Gang Valkyrie Inferno Tower
Arrows Goblin Gang Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Inferno Tower
Goblin Gang Valkyrie Arrows Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower
Arrows Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Arrows Goblin Gang Baby Dragon
Goblin Gang Valkyrie Inferno Tower
Inferno Tower Valkyrie
Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Arrows Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower
Valkyrie Baby Dragon
Goblin Gang Inferno Tower Valkyrie Baby Dragon The Log
Arrows Valkyrie Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Goblin Gang
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows Baby Dragon
Arrows The Log
Goblin Gang Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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