My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bowler Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Electro Dragon Bowler
Fireball
Goblin Gang Inferno Tower Wizard Electro Dragon Bowler
Poison
Goblin Gang Inferno Tower Wizard Electro Dragon
Lightning
Inferno Tower Wizard Electro Dragon Bowler
Rocket
Inferno Tower Wizard Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Inferno Tower Wizard Electro Dragon Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tornado Inferno Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Bowler
Goblin Gang
Bowler Golem
Inferno Tower
Wizard
Tornado Golem
Tornado
Wizard Electro Dragon Bowler Golem
Electro Dragon
Golem Tornado Bowler
Bowler
Arrows Goblin Gang Tornado Electro Dragon
Golem
Arrows Electro Dragon Goblin Gang Wizard Tornado

Defense Synergies 3 7

Arrows
Inferno Tower Tornado Bowler
Goblin Gang
Inferno Tower
Inferno Tower
Goblin Gang Arrows Tornado Electro Dragon
Wizard
Tornado
Tornado
Wizard Bowler Arrows Inferno Tower Electro Dragon
Electro Dragon
Inferno Tower Tornado Bowler
Bowler
Tornado Arrows Electro Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Wizard Electro Dragon
Inferno Tower Goblin Gang Electro Dragon
Goblin Gang Inferno Tower Tornado Bowler Electro Dragon
Inferno Tower Goblin Gang Electro Dragon Bowler
Arrows Tornado Bowler
Arrows Goblin Gang Tornado Bowler Electro Dragon
Inferno Tower Tornado Arrows Goblin Gang Wizard Electro Dragon
Bowler Arrows Inferno Tower Electro Dragon
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Inferno Tower Bowler
Goblin Gang Arrows Wizard Tornado Electro Dragon Bowler
Arrows Inferno Tower Goblin Gang Wizard Tornado Electro Dragon
Inferno Tower Bowler Goblin Gang Wizard Electro Dragon
Wizard Bowler Arrows Goblin Gang Tornado Electro Dragon
Inferno Tower Goblin Gang
Inferno Tower Tornado Goblin Gang Bowler
Wizard Arrows Goblin Gang Inferno Tower Tornado Electro Dragon Bowler
Arrows Goblin Gang Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Inferno Tower Tornado
Goblin Gang Wizard Bowler Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Bowler
Arrows Goblin Gang Wizard Electro Dragon Bowler
Goblin Gang Inferno Tower Electro Dragon Bowler
Goblin Gang Bowler Inferno Tower Tornado
Inferno Tower Goblin Gang Bowler
Arrows Wizard Goblin Gang Tornado Electro Dragon
Goblin Gang Inferno Tower Bowler
Inferno Tower
Electro Dragon Inferno Tower Tornado
Inferno Tower Goblin Gang
Inferno Tower Electro Dragon Bowler
Arrows Tornado Bowler
Bowler Goblin Gang Inferno Tower Wizard
Wizard Electro Dragon Bowler
Goblin Gang Inferno Tower Electro Dragon Tornado Bowler
Arrows Bowler Inferno Tower Wizard Electro Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Bowler
Arrows Electro Dragon
Arrows
Wizard Arrows Bowler
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon
Goblin Gang Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon
Bowler
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows Tornado
Arrows Wizard Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows Electro Dragon
Arrows Tornado Wizard Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard
Bowler
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard Bowler
Goblin Gang Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Goblin Gang Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows Tornado
Electro Dragon
Electro Dragon Goblin Gang Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler

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