My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Mega Minion Guards Electro Dragon Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Night Witch
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Guards Electro Dragon Night Witch
Fireball
Mega Minion Electro Dragon Night Witch
Poison
Mega Minion Guards Electro Dragon Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Fireball Mini P.E.K.K.A Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Mini P.E.K.K.A Guards Electro Dragon Golem Night Witch
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion
Mini P.E.K.K.A
Zap Golem
Guards
Zap
Electro Dragon
Golem Zap
Golem
Mega Minion Fireball Electro Dragon Night Witch Zap Mini P.E.K.K.A
Night Witch
Golem Zap

Defense Synergies 3 9

Zap
Mega Minion Fireball Mini P.E.K.K.A Guards Electro Dragon Night Witch
Mega Minion
Zap Guards Night Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards Electro Dragon
Guards
Zap Mega Minion Mini P.E.K.K.A Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A Guards
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Dragon
Mini P.E.K.K.A Zap Mega Minion Electro Dragon Night Witch
Mini P.E.K.K.A Mega Minion Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Mega Minion Guards Electro Dragon
Fireball Mini P.E.K.K.A
Fireball Zap Mega Minion Guards Electro Dragon Night Witch
Mega Minion Zap Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon
Mini P.E.K.K.A Night Witch
Guards Mini P.E.K.K.A Night Witch
Guards Zap Mega Minion Fireball Electro Dragon Night Witch
Mega Minion Zap Fireball Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Fireball Guards Electro Dragon
Fireball Zap Mega Minion Mini P.E.K.K.A Guards Electro Dragon Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Dragon Night Witch
Fireball Zap Mega Minion Guards Electro Dragon Night Witch
Zap Mega Minion Fireball Guards Electro Dragon
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Guards Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Electro Dragon
Guards Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Zap Fireball Night Witch
Mini P.E.K.K.A Guards Night Witch
Fireball Zap Electro Dragon
Mini P.E.K.K.A Guards Mega Minion Fireball Night Witch
Mini P.E.K.K.A
Zap Electro Dragon Mega Minion Fireball Mini P.E.K.K.A
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards Electro Dragon
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards Night Witch
Fireball Electro Dragon
Guards Electro Dragon Zap Mega Minion Fireball Mini P.E.K.K.A Night Witch
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Fireball Guards
Fireball Zap
Fireball Zap Mega Minion Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Mini P.E.K.K.A Guards Electro Dragon Night Witch
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Mini P.E.K.K.A Night Witch
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Dragon
Zap Fireball Electro Dragon
Fireball Night Witch
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Mega Minion
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap
Zap Fireball Electro Dragon Night Witch
Zap Electro Dragon Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon
Fireball
Zap Fireball Guards Electro Dragon Night Witch
Fireball Zap Mega Minion Electro Dragon
Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Mega Minion Electro Dragon
Zap Electro Dragon Fireball Guards
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball

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