My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Barbarian Barrel P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Furnace Inferno Dragon
Zap
Fire Spirit Furnace Inferno Dragon
Barbarian Barrel
Fire Spirit Furnace Wizard
The Log
Fire Spirit Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Hog Rider Wizard P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Furnace Wizard Inferno Dragon
Poison
Furnace Wizard
Lightning
Furnace Wizard Inferno Dragon
Rocket
Hog Rider Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Hog Rider Furnace Inferno Dragon Wizard P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Barbarian Barrel Hog Rider Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Furnace Golem Inferno Dragon
Hog Rider
Fire Spirit Furnace Wizard Barbarian Barrel
Furnace
Fire Spirit Hog Rider Barbarian Barrel P.E.K.K.A Golem
Wizard
Hog Rider P.E.K.K.A Golem
Barbarian Barrel
Hog Rider Furnace P.E.K.K.A Golem
P.E.K.K.A
Fire Spirit Furnace Wizard Barbarian Barrel
Golem
Fire Spirit Furnace Wizard Barbarian Barrel
Inferno Dragon
Fire Spirit

Defense Synergies 0 5

Fire Spirit
P.E.K.K.A
Hog Rider
Furnace
Barbarian Barrel
Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Furnace Wizard P.E.K.K.A
P.E.K.K.A
Fire Spirit Wizard Barbarian Barrel
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
P.E.K.K.A Inferno Dragon Furnace
Furnace P.E.K.K.A Fire Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon Furnace
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Fire Spirit Furnace
Furnace Inferno Dragon Fire Spirit Wizard
Barbarian Barrel P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace
Fire Spirit Barbarian Barrel
Furnace Wizard Barbarian Barrel
Inferno Dragon Furnace Wizard
Furnace P.E.K.K.A Fire Spirit Wizard
Fire Spirit Wizard Furnace Barbarian Barrel P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace
Furnace P.E.K.K.A Inferno Dragon
Wizard Furnace P.E.K.K.A
Fire Spirit Furnace Wizard Barbarian Barrel
Furnace Wizard Barbarian Barrel Fire Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Fire Spirit Furnace Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel Inferno Dragon
P.E.K.K.A Furnace
P.E.K.K.A Barbarian Barrel
P.E.K.K.A Inferno Dragon
Fire Spirit Furnace Wizard
P.E.K.K.A Furnace
P.E.K.K.A Inferno Dragon
P.E.K.K.A Barbarian Barrel Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A
P.E.K.K.A Wizard
Wizard Furnace
Furnace Barbarian Barrel P.E.K.K.A Inferno Dragon
Wizard Barbarian Barrel P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Fire Spirit Furnace Barbarian Barrel
Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard
Fire Spirit Wizard Barbarian Barrel
Wizard
Fire Spirit
Wizard Barbarian Barrel
Fire Spirit Wizard
Fire Spirit Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Furnace Wizard Barbarian Barrel
Furnace Wizard Barbarian Barrel
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Furnace Wizard Barbarian Barrel
Inferno Dragon
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Furnace Wizard
Wizard
Wizard
P.E.K.K.A
Wizard
Fire Spirit Barbarian Barrel
Fire Spirit Wizard
Barbarian Barrel
Wizard
Wizard
P.E.K.K.A
Barbarian Barrel

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