My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Cannon Flying Machine Night Witch
Zap
Archers Cannon Flying Machine Night Witch
Barbarian Barrel
Archers Cannon Night Witch
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers Flying Machine Night Witch
Royal Delivery
Archers Flying Machine Battle Healer Night Witch
Fireball
Archers Cannon Flying Machine Battle Healer Night Witch
Poison
Archers Cannon Flying Machine Battle Healer Night Witch
Lightning
Cannon Battle Healer Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Cannon Flying Machine Battle Healer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Cannon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Archers Flying Machine Battle Healer Golem Night Witch
Archers
Battle Healer Zap Golem
Cannon
Flying Machine
Zap Battle Healer Mirror Golem
Battle Healer
Archers Zap Flying Machine Mirror Golem Night Witch
Mirror
Zap Flying Machine Battle Healer Night Witch
Golem
Night Witch Zap Archers Flying Machine Battle Healer
Night Witch
Golem Zap Battle Healer Mirror

Defense Synergies 4 13

Zap
Cannon Mirror Archers Flying Machine Battle Healer Night Witch
Archers
Zap Cannon Battle Healer
Cannon
Zap Mirror Archers Flying Machine Battle Healer Night Witch
Flying Machine
Zap Cannon Battle Healer Mirror
Battle Healer
Mirror Zap Archers Cannon Flying Machine Night Witch
Mirror
Zap Cannon Battle Healer Flying Machine Night Witch
Golem
Night Witch
Zap Cannon Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine
Zap Cannon Flying Machine Battle Healer Night Witch
Cannon Archers Night Witch
Cannon Night Witch
Battle Healer
Zap Archers Cannon Flying Machine Night Witch
Zap Archers Cannon Flying Machine Night Witch
Zap Cannon Flying Machine Battle Healer
Cannon Night Witch
Archers Cannon Battle Healer Night Witch
Archers Zap Cannon Flying Machine Night Witch
Zap Archers Flying Machine Night Witch
Cannon Night Witch Zap Flying Machine Battle Healer
Zap Cannon Night Witch
Cannon
Zap Cannon
Cannon Night Witch
Cannon Zap Archers Flying Machine Battle Healer Night Witch
Zap Archers Cannon Flying Machine Battle Healer
Cannon
Archers Cannon Flying Machine Battle Healer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Battle Healer
Zap Archers Flying Machine Battle Healer
Zap Battle Healer
Zap Battle Healer Night Witch
Cannon Battle Healer Night Witch
Zap Archers Flying Machine
Archers Flying Machine Battle Healer Night Witch
Battle Healer
Zap Flying Machine
Cannon
Flying Machine
Zap
Cannon Night Witch
Archers Cannon Flying Machine
Zap Archers Flying Machine Battle Healer Night Witch
Zap Archers Cannon Flying Machine Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap
Zap Flying Machine
Archers Flying Machine
Zap Flying Machine
Zap Flying Machine
Night Witch
Zap Flying Machine
Zap Archers Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Night Witch
Zap Archers Flying Machine
Zap Flying Machine
Night Witch
Zap Flying Machine
Zap
Zap Flying Machine
Zap Flying Machine
Zap
Zap Archers Flying Machine Night Witch
Zap Flying Machine
Night Witch
Zap Night Witch
Zap
Zap Archers Flying Machine Night Witch
Zap Archers Flying Machine
Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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