My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Three Musketeers Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Goblins Battle Ram Three Musketeers Baby Dragon Witch
Zap
Goblins Battle Ram Inferno Tower Three Musketeers Witch
Barbarian Barrel
Goblins Battle Ram Inferno Tower Three Musketeers Witch
The Log
Goblins Battle Ram Three Musketeers Witch
Earthquake
Inferno Tower Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Battle Ram Three Musketeers Baby Dragon Witch
Fireball
Battle Ram Inferno Tower Three Musketeers Baby Dragon Witch
Poison
Inferno Tower Three Musketeers Witch
Lightning
Ice Golem Battle Ram Inferno Tower Three Musketeers Baby Dragon Witch
Rocket
Inferno Tower Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Earthquake Battle Ram Baby Dragon Inferno Tower Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Ice Golem Earthquake Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Battle Ram Baby Dragon
Ice Golem
Battle Ram Three Musketeers Goblins Baby Dragon Witch
Earthquake
Battle Ram
Battle Ram
Ice Golem Goblins Earthquake Three Musketeers Baby Dragon Witch
Inferno Tower
Three Musketeers
Ice Golem Battle Ram
Baby Dragon
Goblins Ice Golem Battle Ram Witch
Witch
Ice Golem Battle Ram Baby Dragon

Defense Synergies 1 9

Goblins
Ice Golem Inferno Tower
Ice Golem
Inferno Tower Goblins Earthquake Three Musketeers Baby Dragon Witch
Earthquake
Ice Golem Inferno Tower
Battle Ram
Inferno Tower
Ice Golem Goblins Earthquake Baby Dragon
Three Musketeers
Ice Golem
Baby Dragon
Ice Golem Inferno Tower Witch
Witch
Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Inferno Tower Baby Dragon
Inferno Tower Goblins Three Musketeers Witch
Inferno Tower Three Musketeers Witch Goblins
Inferno Tower Three Musketeers Witch Goblins
Earthquake
Goblins Earthquake Baby Dragon
Inferno Tower Three Musketeers Baby Dragon Witch
Earthquake Ice Golem Inferno Tower Baby Dragon
Inferno Tower Three Musketeers Witch Goblins
Goblins Ice Golem Inferno Tower
Goblins Witch Ice Golem Earthquake Baby Dragon
Inferno Tower Three Musketeers Baby Dragon Witch
Inferno Tower Earthquake Three Musketeers Witch
Three Musketeers Goblins Earthquake Baby Dragon Witch
Inferno Tower Three Musketeers
Inferno Tower Three Musketeers
Three Musketeers Goblins Inferno Tower Witch
Goblins Three Musketeers Baby Dragon Witch
Earthquake Baby Dragon Witch Ice Golem
Inferno Tower Three Musketeers
Goblins Earthquake Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Inferno Tower Witch
Ice Golem Baby Dragon
Goblins Ice Golem Inferno Tower Witch
Ice Golem Inferno Tower
Inferno Tower Three Musketeers Witch
Ice Golem Three Musketeers Baby Dragon Witch
Goblins Ice Golem Inferno Tower Witch
Inferno Tower
Goblins Ice Golem Inferno Tower Baby Dragon Witch
Inferno Tower Witch Three Musketeers
Inferno Tower Witch
Ice Golem Inferno Tower Three Musketeers Witch
Three Musketeers Baby Dragon Witch
Inferno Tower Witch Goblins Ice Golem Three Musketeers Baby Dragon
Ice Golem Earthquake Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Ice Golem
Earthquake Baby Dragon
Ice Golem Baby Dragon Witch
Earthquake Baby Dragon Witch
Earthquake Ice Golem Baby Dragon
Goblins Three Musketeers
Earthquake
Baby Dragon
Earthquake Ice Golem Three Musketeers Baby Dragon
Earthquake Baby Dragon
Earthquake Ice Golem Baby Dragon
Earthquake Three Musketeers Baby Dragon Witch
Earthquake Three Musketeers Baby Dragon
Earthquake Three Musketeers
Earthquake Three Musketeers Baby Dragon
Earthquake Baby Dragon Witch
Earthquake Baby Dragon
Earthquake Baby Dragon
Ice Golem Earthquake Baby Dragon Witch
Witch
Earthquake Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Ice Golem Baby Dragon Witch
Witch
Earthquake
Earthquake
Earthquake Witch
Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon
Ice Golem Earthquake Baby Dragon
Three Musketeers
Baby Dragon Witch
Witch
Baby Dragon Witch

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