My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Three Musketeers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Heal Spirit Elixir Golem Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers Prince
Giant Snowball
Goblins Mega Minion Three Musketeers
Zap
Goblins Mortar Three Musketeers Prince
Barbarian Barrel
Goblins Mortar Heal Spirit Elixir Golem Three Musketeers
The Log
Goblins Heal Spirit Elixir Golem Three Musketeers Prince
Earthquake
Mortar Elixir Golem
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Mega Minion Elixir Golem Three Musketeers Prince
Fireball
Mortar Mega Minion Elixir Golem Three Musketeers
Poison
Mortar Mega Minion Elixir Golem Three Musketeers
Lightning
Mortar Mega Minion Three Musketeers Prince
Rocket
Mortar Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Elixir Golem Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Mega Minion Elixir Golem Mortar Poison Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Mega Minion Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mortar
Mega Minion
Heal Spirit
Elixir Golem Prince Mega Minion Three Musketeers
Mega Minion
Mortar Heal Spirit Elixir Golem Poison
Elixir Golem
Heal Spirit Poison Mega Minion Three Musketeers
Three Musketeers
Heal Spirit Elixir Golem
Poison
Elixir Golem Mega Minion Prince
Prince
Heal Spirit Poison

Defense Synergies 0 5

Goblins
Mortar Mega Minion Poison
Mortar
Goblins Mega Minion Poison
Heal Spirit
Mega Minion
Goblins Mortar
Elixir Golem
Three Musketeers
Poison
Goblins Mortar
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion
Goblins Mortar Mega Minion Three Musketeers Prince
Mortar Three Musketeers Prince Goblins Mega Minion
Three Musketeers Prince Goblins Mortar Mega Minion
Poison Prince
Goblins Mega Minion
Mega Minion Three Musketeers Mortar Poison
Poison
Three Musketeers Goblins Mortar Prince
Goblins Prince
Goblins Poison Mega Minion
Mega Minion Three Musketeers Poison
Mortar Prince Three Musketeers
Three Musketeers Goblins Mortar Mega Minion Poison Prince
Mortar Three Musketeers Prince
Mortar Three Musketeers Prince
Three Musketeers Goblins Mortar Poison Prince
Mortar Goblins Mega Minion Three Musketeers Prince
Mortar Poison Mega Minion
Mortar Three Musketeers Prince
Goblins Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince
Poison Mortar Mega Minion Prince
Goblins Prince
Prince
Three Musketeers Prince
Poison Three Musketeers
Prince Goblins Mega Minion
Prince
Goblins Mortar Mega Minion Poison Prince
Mega Minion Three Musketeers
Mega Minion Prince
Poison Prince
Prince Three Musketeers
Three Musketeers
Goblins Mortar Mega Minion Three Musketeers Poison Prince
Poison Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison
Poison
Poison Prince
Poison Mortar
Poison Mega Minion
Mortar Poison
Poison
Poison Mortar
Goblins Three Musketeers Poison Prince
Poison Mortar Prince
Poison
Poison Mortar Three Musketeers
Mortar Poison
Mortar Poison Prince
Mortar Three Musketeers Poison
Mortar Three Musketeers Poison
Mortar Three Musketeers Poison
Mortar Mega Minion Three Musketeers Poison Prince
Mortar Poison
Poison Prince
Poison
Prince
Mortar Poison
Poison Mortar
Mega Minion
Mortar Poison
Mortar Poison Prince
Poison Mortar
Poison
Mega Minion Poison
Mega Minion
Poison Mortar
Poison
Prince
Poison
Prince
Poison Mega Minion Three Musketeers
Poison Mega Minion Three Musketeers Prince
Mortar Poison
Poison
Mega Minion Three Musketeers Prince
Poison
Poison
Poison Mortar Prince

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