My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Dark Prince Goblin Drill
Barbarian Barrel
Electro Spirit Dark Prince Goblin Drill
The Log
Electro Spirit Dark Prince Goblin Drill
Earthquake
Goblin Drill
Arrows
Electro Spirit Bats Goblin Drill
Royal Delivery
Electro Spirit Bats Dark Prince Goblin Drill Mother Witch
Fireball
Goblin Drill Mother Witch
Poison
Bats Goblin Drill Mother Witch
Lightning
Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Dark Prince Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Dark Prince Freeze Goblin Drill Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Dark Prince Freeze Goblin Drill Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Giant Snowball Dark Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Goblin Drill Electro Giant Mother Witch
Bats
Dark Prince Goblin Drill
Giant Snowball
Electro Spirit Dark Prince Goblin Drill Mother Witch
Dark Prince
Electro Giant Bats Giant Snowball Goblin Drill Mother Witch
Freeze
Goblin Drill
Electro Spirit Bats Giant Snowball Dark Prince Mother Witch
Electro Giant
Dark Prince Electro Spirit Mother Witch
Mother Witch
Electro Spirit Giant Snowball Dark Prince Goblin Drill Electro Giant

Defense Synergies 0 12

Electro Spirit
Giant Snowball Dark Prince Goblin Drill
Bats
Giant Snowball Dark Prince Freeze Goblin Drill
Giant Snowball
Electro Spirit Bats Dark Prince Goblin Drill Mother Witch
Dark Prince
Electro Spirit Bats Giant Snowball Mother Witch
Freeze
Bats
Goblin Drill
Electro Spirit Bats Giant Snowball Mother Witch
Electro Giant
Mother Witch
Giant Snowball Dark Prince Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Dark Prince Goblin Drill
Bats Giant Snowball Dark Prince Freeze Goblin Drill
Bats Dark Prince Goblin Drill
Dark Prince
Freeze Electro Spirit Bats Giant Snowball Dark Prince Mother Witch
Bats Giant Snowball Electro Spirit Freeze
Electro Spirit Electro Giant
Goblin Drill
Giant Snowball Dark Prince
Bats Mother Witch Electro Spirit Giant Snowball Dark Prince Freeze Goblin Drill Electro Giant
Bats Giant Snowball
Goblin Drill Bats Giant Snowball Dark Prince Freeze
Electro Spirit Bats Giant Snowball Dark Prince Freeze Goblin Drill
Goblin Drill
Giant Snowball Freeze Goblin Drill Electro Giant
Bats Dark Prince Goblin Drill
Electro Spirit Bats Giant Snowball Dark Prince Goblin Drill
Giant Snowball Freeze Goblin Drill Electro Spirit Bats Dark Prince Mother Witch
Goblin Drill
Dark Prince Electro Spirit Bats Giant Snowball Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince Electro Giant
Giant Snowball
Bats Dark Prince
Dark Prince Bats
Dark Prince Goblin Drill
Electro Giant Mother Witch Electro Spirit Bats Giant Snowball Freeze
Dark Prince Bats
Dark Prince
Freeze Electro Spirit Bats Giant Snowball Dark Prince
Goblin Drill
Bats Dark Prince
Giant Snowball Dark Prince Electro Giant
Dark Prince
Electro Giant
Electro Giant Electro Spirit Bats Dark Prince Freeze Goblin Drill
Bats Electro Spirit Giant Snowball Dark Prince Freeze Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill
Giant Snowball
Goblin Drill
Dark Prince Freeze
Giant Snowball Dark Prince
Electro Giant Mother Witch Electro Spirit Bats Giant Snowball Freeze
Giant Snowball Freeze
Giant Snowball
Bats Giant Snowball
Dark Prince
Giant Snowball
Giant Snowball
Freeze
Giant Snowball
Giant Snowball Goblin Drill
Giant Snowball Freeze
Bats
Giant Snowball Dark Prince
Giant Snowball Electro Giant Mother Witch
Giant Snowball
Giant Snowball Goblin Drill
Giant Snowball Freeze Electro Giant Mother Witch Electro Spirit Dark Prince
Giant Snowball
Giant Snowball
Bats Giant Snowball Electro Giant Mother Witch
Electro Spirit Bats Giant Snowball Freeze Electro Giant
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Freeze
Giant Snowball
Electro Spirit Bats Dark Prince Freeze
Giant Snowball
Freeze
Dark Prince
Giant Snowball
Giant Snowball Electro Giant
Dark Prince
Electro Giant Electro Spirit Bats Giant Snowball Freeze
Bats Giant Snowball
Giant Snowball Dark Prince Freeze Electro Giant

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