My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Drill Graveyard
Giant Snowball
Zappies Goblin Drill Graveyard
Zap
Zappies Goblin Drill Graveyard
Barbarian Barrel
Elite Barbarians Heal Spirit Zappies Wizard Goblin Drill Magic Archer Graveyard
The Log
Elite Barbarians Heal Spirit Zappies Goblin Drill Graveyard
Earthquake
Zappies Goblin Drill Graveyard
Arrows
Heal Spirit Zappies Goblin Drill Graveyard
Royal Delivery
Elite Barbarians Heal Spirit Zappies Wizard Goblin Drill Magic Archer Graveyard
Fireball
Elite Barbarians Zappies Wizard Goblin Drill Magic Archer
Poison
Zappies Wizard Goblin Drill Magic Archer Graveyard
Lightning
Elite Barbarians Wizard Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Zappies Goblin Drill Magic Archer Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Arrows Zappies Goblin Drill

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Graveyard Goblin Drill
Elite Barbarians
Arrows Heal Spirit Zappies Wizard Graveyard
Heal Spirit
Elite Barbarians Zappies Wizard Goblin Drill Graveyard
Zappies
Elite Barbarians Heal Spirit Graveyard
Wizard
Elite Barbarians Heal Spirit
Goblin Drill
Arrows Heal Spirit
Magic Archer
Graveyard
Arrows Elite Barbarians Heal Spirit Zappies

Defense Synergies 0 3

Arrows
Elite Barbarians
Wizard
Heal Spirit
Zappies
Goblin Drill
Wizard
Elite Barbarians
Goblin Drill
Zappies Magic Archer
Magic Archer
Goblin Drill
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Magic Archer
Elite Barbarians Zappies Goblin Drill
Elite Barbarians Zappies Goblin Drill
Elite Barbarians Zappies Goblin Drill
Arrows Elite Barbarians
Arrows Zappies Magic Archer
Arrows Zappies Wizard Magic Archer
Arrows Magic Archer
Zappies Elite Barbarians Goblin Drill
Elite Barbarians Zappies
Arrows Zappies Wizard Goblin Drill Magic Archer
Arrows Zappies Wizard Magic Archer
Goblin Drill Elite Barbarians Zappies Wizard
Wizard Arrows Zappies Goblin Drill Magic Archer
Elite Barbarians Zappies Goblin Drill
Elite Barbarians Zappies Goblin Drill
Wizard Arrows Elite Barbarians Zappies Goblin Drill
Arrows Elite Barbarians Zappies Wizard Goblin Drill Magic Archer
Arrows Wizard Goblin Drill Zappies Magic Archer
Elite Barbarians Zappies Goblin Drill
Wizard Arrows Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies
Arrows Elite Barbarians Wizard Magic Archer
Zappies Elite Barbarians
Elite Barbarians Zappies
Elite Barbarians Zappies Goblin Drill
Arrows Wizard Zappies Magic Archer
Elite Barbarians Zappies
Elite Barbarians Zappies
Elite Barbarians Zappies Magic Archer
Zappies Goblin Drill
Elite Barbarians Zappies
Arrows Elite Barbarians
Elite Barbarians Zappies Wizard
Wizard Zappies Magic Archer
Elite Barbarians Zappies Goblin Drill Magic Archer
Arrows Elite Barbarians Zappies Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Goblin Drill
Arrows Magic Archer
Arrows Goblin Drill Magic Archer
Arrows
Wizard Arrows Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Elite Barbarians
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Wizard Goblin Drill Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows Goblin Drill
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Wizard Magic Archer
Zappies Wizard
Elite Barbarians
Arrows Wizard Magic Archer
Arrows Zappies Magic Archer
Arrows Wizard Magic Archer
Zappies Magic Archer
Arrows Zappies Wizard Magic Archer
Arrows
Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Elite Barbarians
Elite Barbarians Zappies Magic Archer
Zappies Magic Archer
Magic Archer

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