My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Phoenix Graveyard
Giant Snowball
Fire Spirit Minions Graveyard
Zap
Fire Spirit Minions Prince Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Wizard Graveyard
The Log
Fire Spirit Prince Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Minions Graveyard
Royal Delivery
Fire Spirit Minions Wizard Prince Graveyard
Fireball
Minions Wizard
Poison
Minions Wizard Phoenix Graveyard
Lightning
Wizard Prince Phoenix
Rocket
Wizard Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Earthquake Phoenix Wizard Prince Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Earthquake Phoenix

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Goblin Giant Phoenix
Minions
Prince Goblin Giant Graveyard
Earthquake
Prince Goblin Giant Graveyard
Wizard
Prince Goblin Giant
Prince
Fire Spirit Minions Earthquake Wizard Graveyard
Goblin Giant
Fire Spirit Minions Earthquake Wizard Graveyard
Phoenix
Fire Spirit Graveyard
Graveyard
Minions Earthquake Prince Goblin Giant Phoenix

Defense Synergies 0 4

Fire Spirit
Phoenix
Minions
Prince Goblin Giant
Earthquake
Wizard
Prince
Prince
Minions Wizard
Goblin Giant
Minions
Phoenix
Fire Spirit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Wizard Goblin Giant
Minions Prince Phoenix
Prince Fire Spirit Minions
Prince Minions Phoenix
Earthquake Prince
Fire Spirit Minions Earthquake
Minions Fire Spirit Wizard Phoenix
Earthquake Goblin Giant Phoenix
Minions Prince Phoenix
Fire Spirit Prince Phoenix
Minions Earthquake Wizard Goblin Giant
Minions Wizard Phoenix
Prince Fire Spirit Minions Earthquake Wizard
Fire Spirit Wizard Minions Earthquake Prince
Prince Phoenix
Prince
Wizard Minions Prince
Fire Spirit Minions Wizard Prince
Earthquake Wizard Fire Spirit Minions
Prince Phoenix
Wizard Fire Spirit Minions Earthquake Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Wizard Prince Phoenix
Minions Prince Goblin Giant
Prince Goblin Giant Phoenix
Prince Goblin Giant Phoenix
Fire Spirit Wizard Minions Goblin Giant
Prince Minions Goblin Giant Phoenix
Prince Goblin Giant Phoenix
Minions Prince Phoenix
Goblin Giant Phoenix
Minions Prince Phoenix
Prince Goblin Giant Phoenix
Prince Wizard Goblin Giant
Wizard
Phoenix Minions Prince Goblin Giant
Minions Earthquake Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake Goblin Giant
Earthquake Prince
Wizard Fire Spirit Earthquake
Wizard Fire Spirit Minions Goblin Giant
Fire Spirit Earthquake Wizard
Earthquake Fire Spirit Wizard
Wizard
Fire Spirit Minions Prince
Earthquake Wizard Prince
Fire Spirit Wizard
Earthquake Fire Spirit
Earthquake Minions
Earthquake Prince
Earthquake Wizard
Earthquake Wizard
Earthquake
Minions
Fire Spirit Earthquake Wizard Prince
Fire Spirit Earthquake Wizard
Minions Earthquake Prince
Wizard
Prince
Earthquake
Earthquake Fire Spirit Wizard
Earthquake Wizard
Wizard Prince
Fire Spirit Wizard
Minions Wizard
Earthquake Wizard
Prince
Earthquake Wizard
Earthquake Fire Spirit Minions Prince
Fire Spirit Wizard
Wizard Prince
Earthquake Wizard
Prince
Minions
Prince Goblin Giant

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