My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram
Giant Snowball
Bats Cannon Battle Ram
Zap
Bats Cannon Battle Ram Goblin Giant
Barbarian Barrel
Cannon Elite Barbarians Battle Ram Executioner Electro Wizard
The Log
Cannon Elite Barbarians Battle Ram
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Battle Ram Executioner Electro Wizard
Fireball
Cannon Elite Barbarians Battle Ram Executioner Electro Wizard
Poison
Bats Cannon Executioner Electro Wizard
Lightning
Cannon Elite Barbarians Battle Ram Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Battle Ram Poison Electro Wizard Executioner Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Cannon Battle Ram Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Battle Ram Goblin Giant
Cannon
Elite Barbarians
Bats Battle Ram Goblin Giant
Battle Ram
Poison Bats Elite Barbarians Electro Wizard
Poison
Battle Ram Goblin Giant
Executioner
Goblin Giant
Bats Elite Barbarians Poison Electro Wizard
Electro Wizard
Battle Ram Goblin Giant

Defense Synergies 0 7

Bats
Cannon Goblin Giant Electro Wizard
Cannon
Bats Poison Electro Wizard
Elite Barbarians
Battle Ram
Poison
Cannon Electro Wizard
Executioner
Goblin Giant
Bats Electro Wizard
Electro Wizard
Bats Cannon Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner Goblin Giant Electro Wizard
Elite Barbarians Bats Cannon Executioner Electro Wizard
Cannon Bats Elite Barbarians Executioner Electro Wizard
Cannon Elite Barbarians Bats Electro Wizard
Elite Barbarians Poison
Bats Cannon Executioner Electro Wizard
Bats Electro Wizard Cannon Poison Executioner
Cannon Poison Goblin Giant Electro Wizard
Cannon Elite Barbarians
Elite Barbarians Cannon Electro Wizard
Bats Poison Executioner Electro Wizard Cannon Goblin Giant
Executioner Bats Poison Electro Wizard
Cannon Bats Elite Barbarians Electro Wizard
Executioner Bats Cannon Poison Electro Wizard
Elite Barbarians Cannon Electro Wizard
Cannon Elite Barbarians Electro Wizard
Bats Cannon Elite Barbarians Poison Executioner Electro Wizard
Cannon Bats Elite Barbarians Executioner Electro Wizard
Poison Executioner Bats Cannon Electro Wizard
Cannon Elite Barbarians Electro Wizard
Bats Cannon Elite Barbarians Poison Executioner Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Poison Electro Wizard Elite Barbarians Executioner
Bats Elite Barbarians Goblin Giant Electro Wizard
Bats Elite Barbarians Goblin Giant Electro Wizard
Cannon Elite Barbarians Executioner Goblin Giant
Poison Executioner Bats Goblin Giant Electro Wizard
Bats Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant
Electro Wizard Bats Elite Barbarians Poison
Cannon Goblin Giant
Bats Elite Barbarians
Elite Barbarians Poison Goblin Giant Electro Wizard
Elite Barbarians Cannon Executioner Goblin Giant
Cannon Executioner
Elite Barbarians Electro Wizard Bats Poison Executioner Goblin Giant
Bats Poison Executioner Cannon Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Executioner Electro Wizard
Poison Goblin Giant
Poison
Poison Executioner
Poison Executioner Bats Goblin Giant
Poison Executioner
Poison Executioner
Poison
Bats Elite Barbarians Poison Electro Wizard
Poison Electro Wizard
Poison Executioner
Poison Elite Barbarians Executioner
Poison
Elite Barbarians Poison
Poison Executioner
Poison Executioner
Poison
Bats
Poison Executioner Electro Wizard
Poison
Poison
Poison
Poison
Poison Executioner
Poison Executioner Electro Wizard
Poison
Poison
Elite Barbarians Poison Bats Executioner Electro Wizard
Electro Wizard Bats Poison
Elite Barbarians
Poison
Poison Electro Wizard
Poison
Electro Wizard Bats
Poison Executioner Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner
Poison
Elite Barbarians Executioner
Bats Elite Barbarians Poison Electro Wizard
Bats Poison Executioner Electro Wizard
Poison Executioner Goblin Giant Electro Wizard

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