My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Miner Bandit
Giant Snowball
Goblin Gang Skeleton Army Miner Little Prince
Zap
Goblin Gang Skeleton Army Bandit Little Prince
Barbarian Barrel
Goblin Gang Skeleton Army Royal Ghost Bandit Little Prince
The Log
Goblin Gang Skeleton Army Bandit Little Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Little Prince
Royal Delivery
Goblin Gang Skeleton Army Miner Royal Ghost Bandit Little Prince
Fireball
Goblin Gang Skeleton Army Bandit Little Prince
Poison
Goblin Gang Skeleton Army Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Miner Royal Ghost Bandit Little Prince Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Ghost Bandit
Fireball
The Log Miner Little Prince
Skeleton Army
The Log
Fireball Miner Bandit Little Prince
Miner
Goblin Gang Fireball The Log Royal Ghost Bandit
Royal Ghost
Goblin Gang Miner Bandit Little Prince
Bandit
Goblin Gang The Log Miner Royal Ghost Little Prince
Little Prince
Fireball The Log Royal Ghost Bandit

Defense Synergies 1 15

Goblin Gang
Skeleton Army The Log Miner Bandit
Fireball
The Log Miner Bandit Little Prince
Skeleton Army
Goblin Gang The Log Bandit
The Log
Fireball Goblin Gang Skeleton Army Miner Royal Ghost Bandit Little Prince
Miner
Goblin Gang Fireball The Log
Royal Ghost
The Log Little Prince
Bandit
Goblin Gang Fireball Skeleton Army The Log Little Prince
Little Prince
Fireball The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Goblin Gang The Log Bandit
Goblin Gang Skeleton Army Bandit
Skeleton Army Goblin Gang Bandit
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Royal Ghost Bandit
Goblin Gang Fireball Little Prince
Fireball The Log Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Miner Royal Ghost Bandit Little Prince
Goblin Gang Skeleton Army Fireball The Log Royal Ghost Bandit
Goblin Gang Fireball
Skeleton Army Goblin Gang Fireball The Log Bandit
Fireball Skeleton Army Goblin Gang The Log Royal Ghost
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Fireball The Log Bandit
Goblin Gang Fireball Skeleton Army
Fireball Goblin Gang Skeleton Army The Log Royal Ghost Bandit Little Prince
The Log Fireball Royal Ghost Bandit Little Prince
Goblin Gang Skeleton Army Royal Ghost Fireball The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Royal Ghost Bandit
Fireball Bandit Goblin Gang The Log Miner Royal Ghost
Goblin Gang Skeleton Army Bandit The Log
Goblin Gang Skeleton Army Fireball The Log Bandit
Goblin Gang Skeleton Army Bandit
Fireball Goblin Gang
Goblin Gang Skeleton Army Fireball Bandit
Skeleton Army
Fireball Skeleton Army The Log Bandit
Goblin Gang Skeleton Army
Skeleton Army Fireball The Log
Skeleton Army Goblin Gang Fireball Bandit
Fireball Skeleton Army
Goblin Gang Skeleton Army Fireball The Log Little Prince
Fireball The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball The Log Miner Royal Ghost Bandit
Fireball The Log Miner Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Miner Bandit
Goblin Gang Fireball
Miner Fireball The Log Bandit
Fireball
Fireball The Log Miner Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball The Log Miner Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Little Prince
Fireball The Log Miner Royal Ghost Bandit
Fireball The Log Miner Bandit
Fireball Miner The Log Bandit
Fireball Little Prince
Fireball
Fireball
Fireball The Log Miner Bandit
Fireball
Fireball The Log
Goblin Gang Fireball Skeleton Army Bandit
Fireball
The Log Fireball
Fireball Miner Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log Miner Royal Ghost Bandit Little Prince

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