My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Graveyard
Giant Snowball
Goblin Gang Skeleton Dragons Dart Goblin Miner Graveyard
Zap
Goblin Gang Dart Goblin Graveyard
Barbarian Barrel
Goblin Gang Heal Spirit Dart Goblin Wizard Graveyard
The Log
Goblin Gang Heal Spirit Dart Goblin Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Skeleton Dragons Heal Spirit Dart Goblin Graveyard
Royal Delivery
Goblin Gang Skeleton Dragons Heal Spirit Dart Goblin Wizard Miner Graveyard
Fireball
Goblin Gang Skeleton Dragons Dart Goblin Wizard
Poison
Goblin Gang Skeleton Dragons Dart Goblin Wizard Graveyard
Lightning
Skeleton Dragons Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Goblin Gang Dart Goblin Miner Skeleton Dragons Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Goblin Gang Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Dart Goblin
Skeleton Dragons
Heal Spirit Miner Graveyard
Heal Spirit
Skeleton Dragons Wizard Graveyard
Dart Goblin
Miner Goblin Gang Graveyard
Wizard
Heal Spirit Rage Miner
Rage
Wizard
Miner
Goblin Gang Dart Goblin Skeleton Dragons Wizard Graveyard
Graveyard
Skeleton Dragons Heal Spirit Dart Goblin Miner

Defense Synergies 0 5

Goblin Gang
Skeleton Dragons Dart Goblin Miner
Skeleton Dragons
Goblin Gang Dart Goblin
Heal Spirit
Dart Goblin
Goblin Gang Skeleton Dragons Miner
Wizard
Rage
Miner
Goblin Gang Dart Goblin
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Dart Goblin Wizard
Goblin Gang Skeleton Dragons Dart Goblin
Goblin Gang Skeleton Dragons Dart Goblin
Goblin Gang Skeleton Dragons Dart Goblin
Goblin Gang Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Goblin Gang Wizard
Skeleton Dragons Dart Goblin
Goblin Gang
Goblin Gang Dart Goblin Miner
Goblin Gang Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Goblin Gang Dart Goblin Wizard
Goblin Gang Skeleton Dragons Wizard
Wizard Goblin Gang Skeleton Dragons Dart Goblin
Goblin Gang
Goblin Gang
Wizard Goblin Gang Skeleton Dragons
Goblin Gang Skeleton Dragons Dart Goblin Wizard
Wizard Skeleton Dragons Dart Goblin
Dart Goblin
Goblin Gang Skeleton Dragons Wizard Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Skeleton Dragons Wizard Miner
Goblin Gang
Goblin Gang
Goblin Gang
Skeleton Dragons Wizard Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Skeleton Dragons
Goblin Gang Skeleton Dragons Dart Goblin
Dart Goblin
Goblin Gang Wizard
Wizard Skeleton Dragons Dart Goblin
Goblin Gang Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Miner
Skeleton Dragons Dart Goblin Miner
Skeleton Dragons Dart Goblin
Wizard Skeleton Dragons
Skeleton Dragons Wizard Dart Goblin
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard
Miner Skeleton Dragons Dart Goblin Wizard
Goblin Gang
Miner Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Miner
Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard Miner
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Miner Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Wizard Miner
Miner Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard Miner
Skeleton Dragons
Wizard
Goblin Gang Dart Goblin
Skeleton Dragons Dart Goblin Wizard
Miner Goblin Gang Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin
Goblin Gang Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin
Dart Goblin Miner

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