My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Balloon Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Balloon Phoenix
Giant Snowball
Goblin Gang Minion Horde Balloon
Zap
Goblin Gang Minion Horde Balloon
Barbarian Barrel
Goblin Gang Elixir Golem Electro Wizard
The Log
Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elixir Golem Balloon Electro Wizard
Fireball
Goblin Gang Minion Horde Elixir Golem Balloon Electro Wizard
Poison
Goblin Gang Minion Horde Elixir Golem Balloon Electro Wizard Phoenix
Lightning
Balloon Electro Wizard Phoenix
Rocket
Minion Horde Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Elixir Golem Electro Wizard Phoenix Minion Horde Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Elixir Golem Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Balloon
Minion Horde
Elixir Golem
Lightning Goblin Gang Balloon The Log
Balloon
Goblin Gang Elixir Golem The Log Electro Wizard
Lightning
Elixir Golem
The Log
Elixir Golem Balloon
Electro Wizard
Balloon
Phoenix

Defense Synergies 0 5

Goblin Gang
The Log Electro Wizard
Minion Horde
The Log
Elixir Golem
Balloon
Lightning
The Log
The Log
Goblin Gang Minion Horde Lightning Electro Wizard
Electro Wizard
Goblin Gang The Log
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde The Log Electro Wizard
Minion Horde Goblin Gang The Log Electro Wizard Phoenix
Goblin Gang Minion Horde Lightning Electro Wizard
Minion Horde Goblin Gang Electro Wizard Phoenix
Lightning The Log
Goblin Gang The Log Electro Wizard
Minion Horde Lightning Electro Wizard Goblin Gang Phoenix
Lightning The Log Electro Wizard Phoenix
Minion Horde Goblin Gang Phoenix
Goblin Gang Minion Horde Electro Wizard Phoenix
Goblin Gang Minion Horde Electro Wizard The Log
Minion Horde Goblin Gang Electro Wizard Phoenix
Minion Horde Goblin Gang Lightning The Log Electro Wizard
Goblin Gang Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde Electro Wizard Phoenix
Minion Horde Goblin Gang Lightning The Log Electro Wizard
Minion Horde Goblin Gang Electro Wizard
Goblin Gang Minion Horde The Log Electro Wizard
The Log Electro Wizard
Electro Wizard Phoenix
Goblin Gang Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Lightning The Log Phoenix
Goblin Gang Minion Horde Lightning The Log Electro Wizard
Goblin Gang Lightning Minion Horde The Log Electro Wizard Phoenix
Goblin Gang Minion Horde Phoenix
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Lightning Electro Wizard Phoenix
Minion Horde Phoenix
Minion Horde Lightning Electro Wizard The Log Phoenix
Goblin Gang Minion Horde Phoenix
Minion Horde Phoenix
Lightning The Log Electro Wizard Phoenix
Lightning Goblin Gang Minion Horde
Minion Horde
Goblin Gang Electro Wizard Phoenix Minion Horde Lightning The Log
Minion Horde The Log Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
The Log Electro Wizard
Lightning Minion Horde The Log
Lightning The Log
Minion Horde The Log
Minion Horde
Minion Horde The Log
The Log Lightning
The Log Lightning
Lightning Goblin Gang Minion Horde Electro Wizard
Lightning Minion Horde The Log Electro Wizard
Lightning
Lightning The Log
Lightning Minion Horde
Lightning The Log
Lightning Minion Horde The Log
Lightning Minion Horde The Log
Lightning
Minion Horde Lightning
Lightning The Log Electro Wizard
Lightning The Log
Lightning Minion Horde The Log
Lightning
Lightning The Log
Lightning Minion Horde The Log
The Log
Minion Horde
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Minion Horde Electro Wizard
Lightning Electro Wizard Minion Horde
Lightning Minion Horde
Lightning Minion Horde The Log
Lightning Minion Horde Electro Wizard
Minion Horde
Lightning The Log
Minion Horde Lightning Electro Wizard Goblin Gang
Lightning Electro Wizard
The Log
Lightning Goblin Gang Minion Horde Electro Wizard
The Log Lightning
Lightning
Minion Horde
Goblin Gang Minion Horde Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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