My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Miner
Giant Snowball
Goblin Gang Dart Goblin Balloon Miner
Zap
Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Hunter Electro Wizard
The Log
Goblin Gang Dart Goblin Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Wizard Hunter Balloon Miner Electro Wizard
Fireball
Goblin Gang Dart Goblin Wizard Hunter Balloon Electro Wizard
Poison
Goblin Gang Dart Goblin Wizard Hunter Balloon Electro Wizard
Lightning
Wizard Hunter Balloon Electro Wizard
Rocket
Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Miner Hunter Electro Wizard Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Miner Hunter

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Dart Goblin Balloon
Dart Goblin
Miner Goblin Gang Balloon
Wizard
Balloon Miner
Rocket
Miner
Hunter
Balloon
Balloon
Miner Goblin Gang Dart Goblin Wizard Hunter Electro Wizard
Miner
Goblin Gang Dart Goblin Balloon Wizard Rocket Electro Wizard
Electro Wizard
Balloon Miner

Defense Synergies 0 8

Goblin Gang
Dart Goblin Miner Electro Wizard
Dart Goblin
Goblin Gang Hunter Miner Electro Wizard
Wizard
Electro Wizard
Rocket
Hunter
Dart Goblin Electro Wizard
Balloon
Miner
Goblin Gang Dart Goblin
Electro Wizard
Goblin Gang Dart Goblin Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard Electro Wizard
Hunter Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Rocket Hunter Dart Goblin Electro Wizard
Hunter Goblin Gang Dart Goblin Electro Wizard
Rocket
Goblin Gang Dart Goblin Hunter Electro Wizard
Dart Goblin Rocket Hunter Electro Wizard Goblin Gang Wizard
Rocket Dart Goblin Electro Wizard
Hunter Goblin Gang
Goblin Gang Dart Goblin Hunter Miner Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Wizard Hunter
Hunter Goblin Gang Dart Goblin Wizard Electro Wizard
Hunter Goblin Gang Wizard Rocket Electro Wizard
Wizard Rocket Goblin Gang Dart Goblin Hunter Electro Wizard
Goblin Gang Hunter Electro Wizard
Rocket Goblin Gang Hunter Electro Wizard
Wizard Goblin Gang Hunter Electro Wizard
Goblin Gang Dart Goblin Wizard Hunter Electro Wizard
Wizard Hunter Dart Goblin Electro Wizard
Dart Goblin Hunter Electro Wizard
Goblin Gang Wizard Dart Goblin Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Wizard Rocket Hunter Miner
Goblin Gang Rocket Hunter Electro Wizard
Goblin Gang Rocket Hunter Electro Wizard
Goblin Gang Hunter
Wizard Rocket Goblin Gang Dart Goblin Hunter Electro Wizard
Goblin Gang Rocket Dart Goblin Hunter Electro Wizard
Hunter
Rocket Electro Wizard
Goblin Gang Dart Goblin
Dart Goblin Hunter
Rocket Electro Wizard
Rocket Goblin Gang Wizard Hunter
Wizard Dart Goblin
Goblin Gang Electro Wizard Dart Goblin Rocket Hunter
Dart Goblin Wizard Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin Miner Electro Wizard
Rocket Dart Goblin Miner
Dart Goblin Rocket
Wizard Rocket
Wizard Dart Goblin Rocket Hunter
Dart Goblin Wizard
Dart Goblin Wizard Hunter
Miner Dart Goblin Wizard
Rocket Goblin Gang Electro Wizard
Rocket Miner Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Rocket
Rocket Dart Goblin Hunter Miner
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin Wizard Hunter
Dart Goblin Wizard Rocket
Rocket
Rocket
Rocket Dart Goblin Wizard Hunter Electro Wizard
Rocket Dart Goblin Wizard Miner
Rocket
Rocket Wizard
Rocket
Rocket
Wizard Hunter
Miner Dart Goblin Wizard Hunter Electro Wizard
Wizard Miner
Rocket Miner Dart Goblin
Dart Goblin Wizard Hunter Electro Wizard
Rocket Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard Rocket Hunter Miner
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Goblin Gang Dart Goblin Rocket
Rocket Dart Goblin Wizard Hunter Electro Wizard
Miner Goblin Gang Dart Goblin Wizard Rocket Hunter Electro Wizard
Dart Goblin Wizard
Rocket
Dart Goblin
Goblin Gang Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Miner Electro Wizard

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