My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Night Witch Graveyard Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bomber Goblin Gang Goblin Barrel Skeleton Army
Zap
Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Bomber Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army
Poison
Bomber Goblin Gang Firecracker Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Firecracker Goblin Barrel Skeleton Army Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Goblin Gang
Goblin Barrel Firecracker Giant Skeleton
Firecracker
Goblin Gang Goblin Barrel Giant Skeleton
Wizard
Giant Skeleton
Goblin Barrel
Goblin Gang Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bomber Goblin Gang Firecracker Wizard Goblin Barrel The Log
The Log
Giant Skeleton

Defense Synergies 1 13

Bomber
The Log
Goblin Gang
Firecracker Skeleton Army Giant Skeleton The Log
Firecracker
The Log Goblin Gang Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton The Log
Goblin Barrel
Skeleton Army
Goblin Gang Firecracker Wizard Giant Skeleton The Log
Giant Skeleton
Goblin Gang Firecracker Wizard Skeleton Army The Log
The Log
Firecracker Bomber Goblin Gang Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard The Log
Skeleton Army Bomber Goblin Gang Firecracker The Log
Goblin Gang Skeleton Army Bomber Giant Skeleton
Skeleton Army Bomber Goblin Gang Firecracker
Bomber Firecracker Skeleton Army Giant Skeleton The Log
Goblin Gang Skeleton Army The Log Bomber Firecracker
Goblin Gang Firecracker Wizard
Giant Skeleton The Log
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Firecracker Giant Skeleton
Goblin Gang Skeleton Army Bomber Firecracker Wizard Giant Skeleton The Log
Goblin Gang Firecracker Wizard
Skeleton Army Bomber Goblin Gang Wizard Giant Skeleton The Log
Bomber Wizard Skeleton Army Goblin Gang Firecracker The Log
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang The Log
Wizard Bomber Goblin Gang Firecracker Skeleton Army
Bomber Goblin Gang Firecracker Wizard Skeleton Army The Log
Wizard The Log Bomber Firecracker Giant Skeleton
Bomber Goblin Gang Wizard Skeleton Army Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Giant Skeleton
Bomber Goblin Gang Firecracker Wizard The Log
Goblin Gang Skeleton Army Giant Skeleton The Log
Goblin Gang Skeleton Army Giant Skeleton The Log
Giant Skeleton Goblin Gang Skeleton Army
Firecracker Wizard Goblin Gang
Goblin Gang Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Skeleton Army The Log
Goblin Gang Skeleton Army
Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Goblin Gang Wizard
Wizard Bomber Firecracker Skeleton Army
Goblin Gang Skeleton Army Bomber Firecracker Giant Skeleton The Log
Bomber Firecracker Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Bomber Wizard Firecracker The Log
Firecracker Wizard
Bomber Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Goblin Gang
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker Wizard The Log
Firecracker Wizard The Log
Bomber
Bomber Firecracker Wizard The Log
Bomber Firecracker Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
Firecracker The Log Bomber Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Bomber Wizard The Log
Firecracker
Giant Skeleton
Firecracker Wizard The Log
Goblin Gang Skeleton Army
Firecracker Wizard
The Log
Goblin Gang Firecracker Wizard
The Log Bomber Firecracker Wizard
Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log

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