My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Hunter Goblin Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Giant Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Battle Ram
Zap
Battle Ram Goblin Giant
Barbarian Barrel
Heal Spirit Battle Ram Hunter Royal Ghost
The Log
Heal Spirit Battle Ram Hunter
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Battle Ram Hunter Royal Ghost Mother Witch
Fireball
Battle Ram Hunter Mother Witch
Poison
Hunter Mother Witch
Lightning
Battle Ram Hunter Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Rocket Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Royal Ghost Battle Ram Hunter Mother Witch Giant Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Royal Ghost Battle Ram Hunter

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Giant Hunter Goblin Giant
Battle Ram
Heal Spirit Hunter Royal Ghost Mother Witch
Giant
Hunter Heal Spirit Rocket Royal Ghost Mother Witch
Rocket
Giant
Hunter
Giant Heal Spirit Battle Ram Goblin Giant
Goblin Giant
Heal Spirit Hunter Mother Witch
Royal Ghost
Battle Ram Giant Mother Witch
Mother Witch
Battle Ram Giant Goblin Giant Royal Ghost

Defense Synergies 0 1

Heal Spirit
Battle Ram
Giant
Rocket
Hunter
Goblin Giant
Royal Ghost
Mother Witch
Mother Witch
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Hunter
Rocket Hunter
Hunter
Rocket
Hunter Royal Ghost Mother Witch
Rocket Hunter
Rocket Goblin Giant
Hunter
Hunter Royal Ghost
Mother Witch Hunter Goblin Giant Royal Ghost
Hunter
Hunter Rocket
Rocket Hunter Royal Ghost
Hunter
Rocket Hunter
Hunter
Hunter Royal Ghost
Hunter Royal Ghost Mother Witch
Hunter
Royal Ghost Hunter Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Rocket Hunter Royal Ghost
Rocket Hunter Goblin Giant
Rocket Hunter Goblin Giant
Hunter Goblin Giant
Rocket Mother Witch Hunter Goblin Giant
Rocket Hunter Goblin Giant
Hunter Goblin Giant
Rocket
Goblin Giant
Hunter
Rocket Goblin Giant
Rocket Hunter Goblin Giant
Rocket Hunter Goblin Giant
Hunter Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket Goblin Giant
Rocket
Rocket
Mother Witch Rocket Hunter Goblin Giant
Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket Mother Witch
Rocket
Rocket
Rocket
Rocket
Mother Witch Hunter
Hunter Royal Ghost
Rocket
Hunter Mother Witch
Rocket
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Goblin Giant Royal Ghost

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