My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Giant Dark Prince Golem Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Dark Prince Bandit
Giant Snowball
Spear Goblins Princess
Zap
Spear Goblins Dark Prince Princess Bandit
Barbarian Barrel
Spear Goblins Tesla Dark Prince Princess Bandit
The Log
Spear Goblins Dark Prince Princess Bandit
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Dark Prince Princess Bandit
Fireball
Tesla Princess Bandit
Poison
Spear Goblins Princess
Lightning
Tesla Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Princess Bandit Tesla Fireball Dark Prince Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Princess Bandit Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Dark Prince Golem Princess Bandit
Tesla
Fireball
Golem Giant Dark Prince Princess
Giant
Dark Prince Spear Goblins Fireball Princess Bandit
Dark Prince
Giant Spear Goblins Fireball Golem Princess Bandit
Golem
Fireball Spear Goblins Dark Prince Bandit
Princess
Spear Goblins Fireball Giant Dark Prince
Bandit
Spear Goblins Giant Dark Prince Golem

Defense Synergies 1 11

Spear Goblins
Tesla Dark Prince Bandit
Tesla
Spear Goblins Fireball Dark Prince Princess
Fireball
Tesla Dark Prince Princess Bandit
Giant
Dark Prince
Spear Goblins Tesla Fireball Princess Bandit
Golem
Princess
Tesla Fireball Dark Prince Bandit
Bandit
Spear Goblins Fireball Dark Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball
Tesla Dark Prince Bandit
Tesla Dark Prince Bandit
Tesla Dark Prince Bandit
Fireball Dark Prince Princess
Fireball Spear Goblins Tesla Dark Prince Bandit
Tesla Spear Goblins Fireball Princess
Tesla Fireball Bandit
Tesla Princess
Spear Goblins Tesla Dark Prince Bandit
Spear Goblins Tesla Fireball Dark Prince Princess Bandit
Tesla Spear Goblins Fireball Princess
Tesla Fireball Dark Prince Bandit
Fireball Tesla Dark Prince Princess
Tesla Bandit
Tesla Fireball Bandit
Tesla Fireball Dark Prince
Tesla Fireball Spear Goblins Dark Prince Bandit
Spear Goblins Tesla Fireball Dark Prince Princess Bandit
Tesla
Dark Prince Spear Goblins Tesla Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Fireball Dark Prince Bandit
Fireball Bandit Tesla
Bandit Spear Goblins Dark Prince
Dark Prince Tesla Fireball Bandit
Tesla Dark Prince Bandit
Fireball Tesla Princess
Dark Prince Spear Goblins Tesla Fireball Bandit
Tesla Dark Prince
Spear Goblins Fireball Dark Prince Bandit
Tesla
Tesla Dark Prince
Fireball Dark Prince
Dark Prince Tesla Fireball Bandit
Tesla Fireball Princess
Tesla Spear Goblins Fireball Dark Prince
Tesla Fireball Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball Dark Prince
Fireball Dark Prince
Fireball Spear Goblins Princess
Princess
Fireball Princess
Fireball Bandit
Fireball
Fireball Dark Prince Princess Bandit
Fireball Princess
Fireball Princess Bandit
Fireball Princess Bandit
Princess Fireball
Spear Goblins Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Fireball Dark Prince Princess Bandit
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Dark Prince Princess
Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball Princess
Fireball
Fireball
Fireball Bandit
Fireball Princess
Fireball Princess
Spear Goblins Fireball Dark Prince Princess Bandit
Fireball Princess
Fireball
Fireball Dark Prince Princess
Fireball Princess
Fireball
Dark Prince
Fireball Princess
Fireball Princess
Fireball Dark Prince Princess Bandit

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