My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Ice Golem Prince Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Prince Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Graveyard
Giant Snowball
Bats Skeleton Dragons Graveyard
Zap
Bats Prince Graveyard
Barbarian Barrel
Royal Ghost Graveyard
The Log
Prince Graveyard
Earthquake
Graveyard
Arrows
Bats Skeleton Dragons Graveyard
Royal Delivery
Bats Skeleton Dragons Prince Royal Ghost Graveyard
Fireball
Skeleton Dragons
Poison
Bats Skeleton Dragons Graveyard
Lightning
Skeleton Dragons Ice Golem Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Ice Golem Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Prince Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Royal Ghost Skeleton Dragons Prince Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Skeleton Dragons Prince Graveyard
Arrows
Graveyard Prince
Skeleton Dragons
Bats Ice Golem Prince Graveyard
Ice Golem
Bats Prince Graveyard Skeleton Dragons
Prince
Ice Golem Bats Arrows Skeleton Dragons Electro Giant Royal Ghost Graveyard
Electro Giant
Prince
Royal Ghost
Prince
Graveyard
Arrows Ice Golem Bats Skeleton Dragons Prince

Defense Synergies 1 7

Bats
Ice Golem Prince
Arrows
Ice Golem Prince
Skeleton Dragons
Ice Golem Prince
Ice Golem
Skeleton Dragons Bats Arrows Royal Ghost
Prince
Bats Arrows Skeleton Dragons Electro Giant
Electro Giant
Prince
Royal Ghost
Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Ice Golem
Bats Skeleton Dragons Prince
Prince Bats Skeleton Dragons
Prince Bats Skeleton Dragons
Arrows Prince
Arrows Bats Skeleton Dragons Royal Ghost
Bats Skeleton Dragons Arrows
Arrows Skeleton Dragons Ice Golem Electro Giant
Prince
Ice Golem Prince Royal Ghost
Bats Skeleton Dragons Arrows Ice Golem Electro Giant Royal Ghost
Arrows Skeleton Dragons Bats
Prince Bats Skeleton Dragons
Bats Arrows Skeleton Dragons Prince Royal Ghost
Prince
Prince Electro Giant
Bats Arrows Skeleton Dragons Prince
Arrows Bats Skeleton Dragons Prince Royal Ghost
Arrows Bats Skeleton Dragons Ice Golem Royal Ghost
Prince
Skeleton Dragons Royal Ghost Bats Arrows Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Prince Electro Giant Royal Ghost
Arrows Skeleton Dragons Ice Golem Prince Royal Ghost
Bats Ice Golem Prince
Prince Bats Ice Golem
Prince
Arrows Skeleton Dragons Electro Giant Bats Ice Golem
Prince Bats Ice Golem
Prince
Bats Skeleton Dragons Ice Golem Prince
Skeleton Dragons
Bats Prince
Arrows Prince Electro Giant
Prince Ice Golem
Skeleton Dragons Electro Giant
Electro Giant Bats Skeleton Dragons Ice Golem Prince
Bats Arrows Skeleton Dragons Ice Golem Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Ice Golem Royal Ghost
Arrows Skeleton Dragons Royal Ghost
Arrows Skeleton Dragons
Arrows Skeleton Dragons Ice Golem Prince
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Giant Bats Ice Golem
Arrows Skeleton Dragons
Arrows Skeleton Dragons Ice Golem
Arrows Skeleton Dragons
Bats Prince
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Skeleton Dragons Ice Golem
Arrows Skeleton Dragons
Arrows Skeleton Dragons Ice Golem Prince
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Bats Skeleton Dragons
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons Electro Giant
Skeleton Dragons Prince
Arrows Skeleton Dragons
Prince
Arrows Skeleton Dragons
Arrows Ice Golem Electro Giant Skeleton Dragons
Arrows Skeleton Dragons Royal Ghost
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons Ice Golem Electro Giant
Bats Skeleton Dragons Electro Giant
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Prince
Arrows
Bats Prince
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Prince
Arrows Skeleton Dragons Ice Golem
Arrows Electro Giant
Skeleton Dragons Prince
Electro Giant Bats Skeleton Dragons
Bats Skeleton Dragons
Prince Electro Giant Royal Ghost

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