My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Wizard Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Flying Machine Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Graveyard
Giant Snowball
Goblins Spear Goblins Flying Machine Graveyard
Zap
Goblins Spear Goblins Flying Machine Goblin Giant Graveyard
Barbarian Barrel
Goblins Spear Goblins Wizard Royal Ghost Graveyard
The Log
Goblins Spear Goblins Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Goblins Spear Goblins Flying Machine Graveyard
Royal Delivery
Goblins Spear Goblins Flying Machine Wizard Royal Ghost Graveyard
Fireball
Flying Machine Wizard
Poison
Spear Goblins Flying Machine Wizard Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Void Royal Ghost Flying Machine Wizard Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Void Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Flying Machine Goblin Giant Royal Ghost Graveyard
Flying Machine
Spear Goblins Goblin Giant Royal Ghost Graveyard
Wizard
Goblin Giant Royal Ghost
Void
Goblin Giant
Goblin Giant
Spear Goblins Flying Machine Wizard Void Graveyard
Royal Ghost
Spear Goblins Flying Machine Wizard
Graveyard
Spear Goblins Flying Machine Goblin Giant

Defense Synergies 0 7

Goblins
Flying Machine Wizard
Spear Goblins
Flying Machine Goblin Giant Royal Ghost
Flying Machine
Goblins Spear Goblins Royal Ghost
Wizard
Goblins Royal Ghost
Void
Goblin Giant
Spear Goblins
Royal Ghost
Spear Goblins Flying Machine Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Flying Machine Wizard Void Goblin Giant
Goblins Flying Machine
Goblins Void
Goblins
Goblins Spear Goblins Flying Machine Royal Ghost
Spear Goblins Flying Machine Wizard Void
Flying Machine Void Goblin Giant
Goblins
Goblins Spear Goblins Royal Ghost
Goblins Spear Goblins Flying Machine Wizard Goblin Giant Royal Ghost
Spear Goblins Flying Machine Wizard
Flying Machine Wizard
Wizard Goblins Royal Ghost
Wizard Goblins
Goblins Spear Goblins Flying Machine Wizard Royal Ghost
Wizard Spear Goblins Flying Machine Royal Ghost
Wizard Royal Ghost Goblins Spear Goblins Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Void Royal Ghost
Void Flying Machine Wizard Royal Ghost
Goblins Spear Goblins Goblin Giant
Goblin Giant
Goblin Giant
Wizard Flying Machine Goblin Giant
Goblins Spear Goblins Flying Machine Void Goblin Giant
Goblin Giant
Void Goblins Spear Goblins Flying Machine
Goblin Giant
Flying Machine
Void Goblin Giant
Wizard Goblin Giant
Wizard Flying Machine
Goblins Spear Goblins Flying Machine Goblin Giant
Flying Machine Wizard Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Royal Ghost
Void Flying Machine Royal Ghost
Flying Machine Void Goblin Giant
Flying Machine Void
Wizard
Wizard Spear Goblins Flying Machine Goblin Giant
Flying Machine Wizard
Flying Machine Wizard
Void Flying Machine Wizard
Goblins Void
Void Flying Machine Wizard
Void Flying Machine Wizard
Flying Machine Void
Flying Machine Void
Flying Machine
Spear Goblins Flying Machine Wizard
Flying Machine Wizard
Void Flying Machine Wizard
Flying Machine Wizard
Void
Wizard Void
Void
Flying Machine Void
Wizard
Void Flying Machine Wizard Royal Ghost
Void Flying Machine Wizard
Void
Flying Machine Wizard
Flying Machine Wizard Void
Void
Void Wizard
Void
Wizard
Spear Goblins Flying Machine Void
Flying Machine Wizard
Void Flying Machine Wizard
Flying Machine Wizard
Void
Flying Machine
Flying Machine
Flying Machine Void
Void Flying Machine Goblin Giant Royal Ghost

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