My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Wizard Royal Ghost
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard Baby Dragon Royal Ghost
Fireball
Firecracker Elixir Golem Inferno Tower Wizard Baby Dragon
Poison
Firecracker Elixir Golem Inferno Tower Wizard
Lightning
Inferno Tower Wizard Baby Dragon
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Royal Ghost Baby Dragon Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Baby Dragon Mega Knight
Elixir Golem
Firecracker Wizard Baby Dragon The Log Royal Ghost
Inferno Tower
Wizard
Elixir Golem Royal Ghost Mega Knight
Baby Dragon
Firecracker Elixir Golem Mega Knight
The Log
Elixir Golem Mega Knight
Royal Ghost
Elixir Golem Wizard Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon The Log Royal Ghost

Defense Synergies 2 14

Firecracker
The Log Inferno Tower Baby Dragon Mega Knight
Elixir Golem
Inferno Tower
The Log Firecracker Baby Dragon Royal Ghost Mega Knight
Wizard
The Log Royal Ghost Mega Knight
Baby Dragon
Firecracker Inferno Tower The Log Mega Knight
The Log
Firecracker Inferno Tower Wizard Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Inferno Tower Wizard The Log Mega Knight
Mega Knight
Firecracker Inferno Tower Wizard Baby Dragon The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Baby Dragon The Log
Inferno Tower Firecracker The Log Mega Knight
Inferno Tower Mega Knight
Inferno Tower Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Baby Dragon Royal Ghost Mega Knight
Inferno Tower Firecracker Wizard Baby Dragon
Inferno Tower Baby Dragon The Log Mega Knight
Inferno Tower
Firecracker Inferno Tower Royal Ghost Mega Knight
Firecracker Wizard Baby Dragon The Log Royal Ghost Mega Knight
Inferno Tower Firecracker Wizard Baby Dragon
Inferno Tower Mega Knight Wizard The Log
Wizard Mega Knight Firecracker Baby Dragon The Log Royal Ghost
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Wizard Mega Knight Firecracker Inferno Tower
Mega Knight Firecracker Wizard Baby Dragon The Log Royal Ghost
Wizard Baby Dragon The Log Firecracker Royal Ghost Mega Knight
Inferno Tower
Wizard Royal Ghost Mega Knight Firecracker Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Royal Ghost
Firecracker Wizard Baby Dragon The Log Royal Ghost Mega Knight
Mega Knight Inferno Tower The Log
Mega Knight Inferno Tower The Log
Inferno Tower Mega Knight
Firecracker Wizard Baby Dragon
Inferno Tower
Inferno Tower Mega Knight
Mega Knight Firecracker Inferno Tower Baby Dragon The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight The Log
Mega Knight Inferno Tower Wizard
Wizard Firecracker Baby Dragon Mega Knight
Inferno Tower Firecracker Baby Dragon The Log
Mega Knight Firecracker Inferno Tower Wizard Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log Royal Ghost
Firecracker Baby Dragon The Log Royal Ghost
Baby Dragon The Log
Firecracker The Log
Wizard Firecracker Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon The Log
The Log Firecracker Wizard Baby Dragon
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
Firecracker The Log Wizard Baby Dragon Mega Knight
Firecracker The Log Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Firecracker Wizard Baby Dragon
The Log
Firecracker Wizard Baby Dragon Mega Knight
The Log Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Royal Ghost Mega Knight

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