My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void Graveyard Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider Sparky
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider Sparky
Barbarian Barrel
Valkyrie Wizard Skeleton Army Sparky
The Log
Skeleton Army Ram Rider Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Ram Rider Sparky
Fireball
Wizard Skeleton Army Ram Rider Sparky
Poison
Bats Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Ram Rider Sparky
Rocket
Valkyrie Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Valkyrie Freeze Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Ram Rider Sparky
Valkyrie
Bats Wizard Ram Rider Sparky
Wizard
Valkyrie Ram Rider Sparky
Skeleton Army
Sparky
Freeze
The Log
Ram Rider Sparky
Ram Rider
Bats Valkyrie Wizard The Log
Sparky
Bats Valkyrie Wizard Skeleton Army The Log

Defense Synergies 0 17

Bats
Valkyrie Freeze The Log Sparky
Valkyrie
Bats Wizard Freeze The Log Sparky
Wizard
Valkyrie Skeleton Army Freeze The Log
Skeleton Army
Wizard Freeze The Log Sparky
Freeze
Bats Valkyrie Wizard Skeleton Army Sparky
The Log
Bats Valkyrie Wizard Skeleton Army Ram Rider Sparky
Ram Rider
The Log
Sparky
Bats Valkyrie Skeleton Army Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Ram Rider Sparky
Skeleton Army Sparky Bats Valkyrie The Log Ram Rider
Skeleton Army Ram Rider Sparky Bats Valkyrie Freeze
Skeleton Army Sparky Bats Valkyrie Ram Rider
Valkyrie Skeleton Army The Log Sparky
Skeleton Army Freeze The Log Bats Valkyrie
Bats Ram Rider Wizard Freeze
Valkyrie The Log Ram Rider Sparky
Sparky Skeleton Army
Skeleton Army Valkyrie Sparky
Bats Valkyrie Skeleton Army Wizard Freeze The Log Ram Rider
Bats Wizard Ram Rider
Skeleton Army Sparky Bats Valkyrie Wizard Freeze The Log Ram Rider
Valkyrie Wizard Skeleton Army Sparky Bats Freeze The Log
Skeleton Army Sparky Ram Rider
Skeleton Army Freeze The Log Ram Rider Sparky
Wizard Sparky Bats Valkyrie Skeleton Army
Bats Valkyrie Wizard Skeleton Army The Log Ram Rider
Valkyrie Wizard Freeze The Log Bats Ram Rider
Sparky Ram Rider
Valkyrie Wizard Skeleton Army Bats The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Sparky
Valkyrie Wizard The Log
Skeleton Army Bats Valkyrie The Log Ram Rider Sparky
Valkyrie Skeleton Army Bats The Log Ram Rider Sparky
Valkyrie Skeleton Army Ram Rider Sparky
Wizard Bats Freeze Ram Rider
Skeleton Army Sparky Bats Valkyrie Ram Rider
Valkyrie Skeleton Army Sparky
Freeze Bats Valkyrie Skeleton Army The Log Sparky
Skeleton Army Sparky
Bats Valkyrie Sparky
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Ram Rider Sparky
Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Bats Valkyrie Freeze The Log
Bats Valkyrie Wizard Freeze The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log Sparky
The Log Ram Rider
The Log Sparky
Valkyrie Freeze The Log Sparky
Wizard Valkyrie The Log Sparky
Wizard Bats Freeze Ram Rider
Wizard The Log Sparky
The Log Wizard Freeze Ram Rider
The Log Wizard Ram Rider
Bats Sparky
Valkyrie Wizard The Log Ram Rider Sparky
Wizard
The Log Sparky
Freeze
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Freeze Sparky
Bats Sparky
Wizard The Log Sparky
Valkyrie Wizard The Log
The Log Sparky
Wizard
The Log Sparky
The Log
Freeze The Log Valkyrie Wizard Sparky
The Log Wizard Ram Rider Sparky
Wizard The Log Ram Rider Sparky
The Log Sparky
Bats Wizard Sparky
Bats Wizard Freeze
Sparky
Wizard The Log Sparky
Freeze Sparky
Sparky
Wizard The Log Sparky
Bats Skeleton Army Freeze
Wizard Ram Rider
Freeze
The Log
Valkyrie Wizard Sparky
The Log Wizard
Sparky
Sparky
Bats Freeze The Log Sparky
Bats
Freeze The Log Sparky

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