My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Princess Inferno Dragon
Zap
Firecracker Inferno Tower Princess Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Princess Electro Wizard
The Log
Firecracker Princess
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Princess
Royal Delivery
Firecracker Electro Dragon Princess Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Electro Dragon Princess Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Electro Dragon Princess Electro Wizard
Lightning
Inferno Tower Electro Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Princess Electro Wizard Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Electro Wizard Electro Dragon Princess
Firecracker
Zap Mirror Princess Inferno Dragon
Inferno Tower
Mirror
Zap Firecracker Princess
Electro Dragon
Zap Inferno Dragon
Princess
Zap Firecracker Mirror
Electro Wizard
Zap
Inferno Dragon
Firecracker Electro Dragon

Defense Synergies 3 20

Zap
Mirror Electro Wizard Firecracker Inferno Tower Electro Dragon Princess Inferno Dragon
Firecracker
Zap Inferno Tower Mirror Electro Dragon Princess Electro Wizard
Inferno Tower
Electro Wizard Zap Firecracker Mirror Electro Dragon Princess
Mirror
Zap Firecracker Inferno Tower Electro Dragon Princess Electro Wizard Inferno Dragon
Electro Dragon
Zap Firecracker Inferno Tower Mirror Electro Wizard Inferno Dragon
Princess
Zap Firecracker Inferno Tower Mirror
Electro Wizard
Zap Inferno Tower Firecracker Mirror Electro Dragon Inferno Dragon
Inferno Dragon
Zap Mirror Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Electro Dragon Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Dragon Electro Wizard
Firecracker Princess
Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Firecracker Electro Dragon Princess
Zap Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Inferno Dragon Princess
Firecracker Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Electro Dragon Princess
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Princess Electro Wizard
Inferno Tower Zap Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Princess Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Electro Wizard Inferno Dragon
Firecracker Inferno Tower Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Princess Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Firecracker Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Electro Dragon Inferno Dragon
Zap Inferno Tower Electro Dragon Electro Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Firecracker Zap Electro Dragon Princess Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Zap Electro Dragon Electro Wizard Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Zap Electro Wizard
Inferno Tower
Firecracker Electro Dragon Princess
Inferno Tower Electro Dragon Electro Wizard Zap Firecracker Inferno Dragon
Zap Firecracker Inferno Tower Electro Dragon Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Electro Dragon
Firecracker Zap Electro Dragon Princess Electro Wizard
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Zap Electro Dragon Princess
Firecracker Princess
Zap Firecracker Electro Dragon Princess
Zap Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Zap Electro Dragon Princess Electro Wizard
Zap Firecracker Electro Dragon Princess
Firecracker Princess
Firecracker Electro Dragon Princess
Princess Zap Firecracker
Zap Firecracker Electro Dragon Princess
Firecracker Electro Dragon Princess
Zap Firecracker Electro Dragon Princess Electro Wizard
Zap Firecracker Electro Dragon Princess
Princess
Zap Electro Dragon
Zap Firecracker Electro Dragon Princess
Inferno Dragon
Firecracker Zap Electro Dragon Princess Electro Wizard
Zap Electro Dragon Princess
Zap Firecracker
Zap Firecracker Electro Dragon Princess Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker
Zap Electro Dragon
Zap Firecracker Electro Dragon Princess Electro Wizard
Firecracker Princess
Zap Electro Wizard Electro Dragon Princess
Zap Firecracker Electro Dragon Princess Electro Wizard
Firecracker Electro Dragon Princess Electro Wizard
Zap Firecracker Electro Dragon Princess
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Princess Electro Wizard
Firecracker Zap Electro Dragon Princess Electro Wizard
Electro Dragon Zap Firecracker Princess Electro Wizard

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