My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Cannon Skeleton Barrel Skeleton Army Clone
Zap
Bats Cannon Skeleton Barrel Firecracker Skeleton Army Clone
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton
The Log
Cannon Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton
Earthquake
Cannon Firecracker Skeleton Army Clone
Arrows
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton
Fireball
Cannon Skeleton Barrel Firecracker Skeleton Army Clone
Poison
Bats Cannon Skeleton Barrel Firecracker Skeleton Army Clone
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Skeleton Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Zap Firecracker Clone
Zap
Firecracker Bats Skeleton Barrel Giant Skeleton
Cannon
Skeleton Barrel
Bats Firecracker Clone Zap Giant Skeleton
Firecracker
Zap Skeleton Barrel Bats Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Bats
Giant Skeleton
Bats Clone Zap Skeleton Barrel Firecracker

Defense Synergies 1 13

Bats
Zap Cannon Firecracker Giant Skeleton
Zap
Cannon Bats Skeleton Barrel Firecracker Skeleton Army Giant Skeleton
Cannon
Zap Bats Firecracker Skeleton Army
Skeleton Barrel
Zap
Firecracker
Bats Zap Cannon Skeleton Army Giant Skeleton
Skeleton Army
Zap Cannon Firecracker Giant Skeleton
Clone
Giant Skeleton
Bats Zap Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Firecracker
Skeleton Army Bats Zap Cannon Firecracker
Cannon Skeleton Army Bats Giant Skeleton
Cannon Skeleton Army Bats Firecracker
Firecracker Skeleton Army Giant Skeleton
Skeleton Army Bats Zap Cannon Firecracker
Bats Zap Cannon Firecracker
Zap Cannon Skeleton Barrel Giant Skeleton
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Giant Skeleton
Bats Skeleton Army Zap Cannon Firecracker Giant Skeleton
Bats Zap Firecracker
Cannon Skeleton Army Bats Zap Giant Skeleton
Skeleton Army Bats Zap Cannon Firecracker
Skeleton Army Cannon
Skeleton Army Zap Cannon
Bats Cannon Firecracker Skeleton Army
Cannon Bats Zap Firecracker Skeleton Army
Zap Bats Cannon Firecracker Giant Skeleton
Cannon
Skeleton Army Bats Cannon Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton
Zap Skeleton Barrel Firecracker
Skeleton Army Giant Skeleton Bats Zap
Skeleton Army Giant Skeleton Bats Zap
Giant Skeleton Cannon Skeleton Army
Firecracker Bats Zap Skeleton Barrel
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Bats Firecracker Skeleton Army
Cannon Skeleton Army
Bats Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Bats Zap Firecracker Giant Skeleton
Bats Zap Cannon Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Zap Firecracker
Firecracker Bats Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Bats
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Giant Skeleton
Zap Skeleton Barrel
Zap Firecracker
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Firecracker
Bats Zap Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Skeleton Barrel Bats Skeleton Army
Zap Firecracker
Firecracker
Zap Skeleton Barrel Firecracker
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Giant Skeleton

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