My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Sparky
Giant Snowball
Minions
Zap
Minions Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Electro Wizard Sparky
Fireball
Minions Firecracker Elite Barbarians Electro Wizard Sparky
Poison
Minions Firecracker Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Electro Wizard Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Giant Electro Wizard Sparky Minions The Log
Minions
Giant Zap Firecracker Elite Barbarians Sparky
Firecracker
Zap Minions Elite Barbarians Giant Sparky
Elite Barbarians
Zap Minions Firecracker The Log Sparky
Giant
Zap Minions Sparky Firecracker The Log Electro Wizard
The Log
Zap Elite Barbarians Giant Sparky
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Minions Firecracker Elite Barbarians The Log Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Minions Firecracker Elite Barbarians The Log Sparky
Minions
Zap Firecracker The Log Electro Wizard
Firecracker
The Log Zap Minions Electro Wizard
Elite Barbarians
Zap The Log
Giant
The Log
Firecracker Zap Minions Elite Barbarians Electro Wizard Sparky
Electro Wizard
Zap Minions Firecracker The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker The Log Electro Wizard Sparky
Elite Barbarians Sparky Zap Minions Firecracker The Log Electro Wizard
Sparky Minions Elite Barbarians Electro Wizard
Elite Barbarians Sparky Minions Firecracker Electro Wizard
Firecracker Elite Barbarians The Log Sparky
The Log Zap Minions Firecracker Electro Wizard
Minions Electro Wizard Zap Firecracker
Zap The Log Electro Wizard Sparky
Sparky Minions Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Sparky
Minions Electro Wizard Zap Firecracker The Log
Minions Zap Firecracker Electro Wizard
Sparky Zap Minions Elite Barbarians The Log Electro Wizard
Sparky Zap Minions Firecracker The Log Electro Wizard
Elite Barbarians Sparky Electro Wizard
Zap Elite Barbarians The Log Electro Wizard Sparky
Sparky Minions Firecracker Elite Barbarians Electro Wizard
Zap Minions Firecracker Elite Barbarians The Log Electro Wizard
Zap The Log Minions Firecracker Electro Wizard
Sparky Elite Barbarians Electro Wizard
Minions Firecracker Elite Barbarians The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Firecracker Elite Barbarians The Log
Zap Minions Elite Barbarians The Log Electro Wizard Sparky
Zap Elite Barbarians The Log Electro Wizard Sparky
Elite Barbarians Sparky
Firecracker Zap Minions Electro Wizard
Sparky Minions Elite Barbarians Electro Wizard
Elite Barbarians Sparky
Zap Electro Wizard Minions Firecracker Elite Barbarians The Log Sparky
Sparky
Minions Elite Barbarians Sparky
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Sparky
Firecracker Sparky
Elite Barbarians Electro Wizard Sparky Zap Minions Firecracker The Log
Minions Zap Firecracker Elite Barbarians The Log Electro Wizard Sparky
Zap Electro Wizard
Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Zap The Log Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Zap Minions
Firecracker The Log Sparky
The Log Zap Firecracker
The Log Zap Firecracker
Minions Elite Barbarians Electro Wizard Sparky
Firecracker Zap The Log Electro Wizard Sparky
Zap Firecracker
Firecracker Elite Barbarians The Log Sparky
Minions Firecracker
Zap Firecracker Elite Barbarians The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Minions Sparky
Zap Firecracker The Log Electro Wizard Sparky
Zap Firecracker The Log
Minions The Log Sparky
The Log Sparky
Zap The Log
Zap Firecracker The Log Sparky
Firecracker The Log Zap Electro Wizard Sparky
Zap The Log Sparky
Zap Firecracker The Log Sparky
Elite Barbarians Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Minions Firecracker
Elite Barbarians Sparky
Zap The Log Sparky
Zap Firecracker Electro Wizard Sparky
Sparky
Firecracker The Log Sparky
Zap Electro Wizard Minions
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Sparky
The Log Zap Firecracker
Zap Sparky
Firecracker Elite Barbarians Sparky
Zap Minions Firecracker Elite Barbarians The Log Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Sparky
Sparky
Firecracker Sparky

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