My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince Prince
Giant Snowball
Battle Ram Guards
Zap
Firecracker Battle Ram Guards Dark Prince Prince
Barbarian Barrel
Firecracker Tesla Battle Ram Guards Dark Prince Electro Wizard
The Log
Firecracker Battle Ram Guards Dark Prince Prince
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Battle Ram Guards Dark Prince Prince Electro Wizard
Fireball
Firecracker Tesla Battle Ram Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Battle Ram Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Tesla Battle Ram Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Prince Electro Wizard Guards Dark Prince
Firecracker
Zap Battle Ram Dark Prince Prince
Tesla
Battle Ram
Zap Firecracker Electro Wizard
Guards
Zap
Dark Prince
Prince Zap Firecracker Electro Wizard
Prince
Zap Dark Prince Firecracker Electro Wizard
Electro Wizard
Zap Battle Ram Dark Prince Prince

Defense Synergies 1 19

Zap
Electro Wizard Firecracker Tesla Guards Dark Prince Prince
Firecracker
Zap Tesla Guards Dark Prince Prince Electro Wizard
Tesla
Zap Firecracker Guards Dark Prince Prince Electro Wizard
Battle Ram
Guards
Zap Firecracker Tesla Prince Electro Wizard
Dark Prince
Zap Firecracker Tesla Prince Electro Wizard
Prince
Zap Firecracker Tesla Guards Dark Prince Electro Wizard
Electro Wizard
Zap Firecracker Tesla Guards Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Zap Firecracker Tesla Dark Prince Prince Electro Wizard
Tesla Prince Dark Prince Electro Wizard
Tesla Prince Firecracker Guards Dark Prince Electro Wizard
Firecracker Dark Prince Prince
Zap Firecracker Tesla Guards Dark Prince Electro Wizard
Tesla Electro Wizard Zap Firecracker
Zap Tesla Electro Wizard
Tesla Prince
Guards Firecracker Tesla Dark Prince Prince Electro Wizard
Guards Electro Wizard Zap Firecracker Tesla Dark Prince
Tesla Zap Firecracker Electro Wizard
Tesla Prince Zap Guards Dark Prince Electro Wizard
Zap Firecracker Tesla Guards Dark Prince Prince Electro Wizard
Tesla Prince Electro Wizard
Zap Tesla Prince Electro Wizard
Tesla Firecracker Dark Prince Prince Electro Wizard
Tesla Zap Firecracker Guards Dark Prince Prince Electro Wizard
Zap Firecracker Tesla Guards Dark Prince Electro Wizard
Tesla Prince Electro Wizard
Dark Prince Firecracker Tesla Guards Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Dark Prince Prince Electro Wizard
Electro Wizard Zap Firecracker Tesla Prince
Guards Zap Dark Prince Prince Electro Wizard
Guards Dark Prince Prince Zap Tesla Electro Wizard
Tesla Guards Dark Prince Prince
Firecracker Zap Tesla Electro Wizard
Guards Dark Prince Prince Tesla Electro Wizard
Tesla Dark Prince Prince
Zap Electro Wizard Firecracker Dark Prince Prince
Tesla Guards
Tesla Guards Dark Prince Prince
Zap Guards Dark Prince Prince Electro Wizard
Dark Prince Prince Tesla Guards
Firecracker Tesla
Tesla Guards Electro Wizard Zap Firecracker Dark Prince Prince
Zap Firecracker Tesla Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Electro Wizard
Firecracker Guards Dark Prince Prince
Zap Firecracker Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Guards Prince Electro Wizard
Firecracker Zap Dark Prince Prince Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker
Zap Firecracker Dark Prince Prince Electro Wizard
Zap Firecracker
Prince
Prince
Zap
Zap Firecracker Dark Prince
Firecracker Zap Electro Wizard
Zap Prince
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap
Zap Firecracker Electro Wizard
Prince
Firecracker
Zap Electro Wizard Guards Dark Prince Prince
Zap Firecracker Electro Wizard
Firecracker Dark Prince Prince Electro Wizard
Zap Firecracker
Zap
Firecracker Dark Prince Prince
Zap Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: