My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Skeletons Bats Skeleton Barrel Inferno Dragon
Zap
Skeletons Bats Skeleton Barrel Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker
The Log
Skeletons Skeleton Barrel Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Skeleton Barrel Firecracker
Royal Delivery
Skeletons Bats Skeleton Barrel Firecracker Inferno Dragon
Fireball
Skeleton Barrel Firecracker Inferno Dragon
Poison
Bats Skeleton Barrel Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Skeleton Barrel Firecracker Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight Zap Firecracker Inferno Dragon
Zap
Arrows Firecracker Bats Skeleton Barrel Mega Knight
Arrows
Zap Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Firecracker Zap Arrows Inferno Dragon Mega Knight
Firecracker
Zap Skeleton Barrel Bats Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel Firecracker
Mega Knight
Bats Inferno Dragon Zap Arrows Skeleton Barrel Firecracker

Defense Synergies 2 15

Skeletons
Bats Zap Firecracker Inferno Dragon
Bats
Skeletons Zap Firecracker Inferno Dragon Mega Knight
Zap
Mega Knight Skeletons Bats Arrows Skeleton Barrel Firecracker Inferno Dragon
Arrows
Mega Knight Zap
Skeleton Barrel
Zap Mega Knight
Firecracker
Skeletons Bats Zap Mega Knight
Inferno Dragon
Skeletons Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Skeleton Barrel Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Inferno Dragon Skeletons Bats Zap Firecracker Mega Knight
Mega Knight Skeletons Bats Inferno Dragon
Inferno Dragon Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Zap Firecracker Mega Knight
Bats Inferno Dragon Zap Arrows Firecracker
Zap Arrows Skeleton Barrel Mega Knight
Inferno Dragon Skeletons
Skeletons Firecracker Mega Knight
Bats Skeletons Zap Arrows Firecracker Mega Knight
Arrows Inferno Dragon Bats Zap Firecracker
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Arrows Firecracker
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker
Arrows Mega Knight Bats Zap Firecracker
Zap Arrows Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Arrows Skeleton Barrel Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap
Skeletons Inferno Dragon Mega Knight
Arrows Firecracker Skeletons Bats Zap Skeleton Barrel
Skeletons Bats
Mega Knight Inferno Dragon
Zap Mega Knight Skeletons Bats Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Arrows
Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Bats Zap Firecracker Inferno Dragon
Bats Arrows Mega Knight Zap Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap Skeleton Barrel
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Bats
Firecracker Zap Arrows Skeleton Barrel
Zap Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Bats
Zap Arrows Skeleton Barrel Firecracker Mega Knight
Zap Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Zap Skeleton Barrel
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel Firecracker
Bats Zap Arrows Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Skeleton Barrel Bats
Zap Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Mega Knight

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