My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army
Zap
Bats Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Royal Hogs Skeleton Army
The Log
Firecracker Royal Hogs Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Bats Firecracker Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Wizard Royal Hogs Skeleton Army
Fireball
Firecracker Wizard Royal Hogs Skeleton Army
Poison
Bats Firecracker Wizard Royal Hogs Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Valkyrie Freeze Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Royal Hogs
Arrows
Royal Hogs Freeze
Firecracker
Bats Valkyrie Royal Hogs
Valkyrie
Bats Firecracker Wizard Royal Hogs
Wizard
Valkyrie Royal Hogs
Royal Hogs
Arrows Bats Firecracker Valkyrie Wizard
Skeleton Army
Freeze
Arrows

Defense Synergies 1 10

Bats
Firecracker Valkyrie Freeze
Arrows
Valkyrie
Firecracker
Valkyrie Bats Skeleton Army
Valkyrie
Firecracker Bats Arrows Wizard Freeze
Wizard
Valkyrie Skeleton Army Freeze
Royal Hogs
Skeleton Army
Firecracker Wizard Freeze
Freeze
Bats Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Skeleton Army Bats Firecracker Valkyrie
Skeleton Army Bats Valkyrie Freeze
Skeleton Army Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Bats Firecracker Valkyrie
Bats Arrows Firecracker Wizard Freeze
Arrows Valkyrie
Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Arrows Firecracker Wizard Freeze
Arrows Bats Firecracker Wizard
Skeleton Army Bats Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Bats Arrows Firecracker Freeze
Skeleton Army
Skeleton Army Freeze
Wizard Bats Arrows Firecracker Valkyrie Skeleton Army
Arrows Bats Firecracker Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Freeze Bats Firecracker
Valkyrie Wizard Skeleton Army Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Firecracker Valkyrie Wizard
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army
Arrows Firecracker Wizard Bats Freeze
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Freeze Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Bats Firecracker Valkyrie Freeze
Bats Arrows Valkyrie Firecracker Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Freeze
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Bats
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
Arrows Firecracker Wizard
Bats Skeleton Army Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Bats Firecracker Freeze
Firecracker Bats
Firecracker Freeze

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