My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Firecracker Valkyrie Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Hog Rider Electro Wizard
Poison
Minions Firecracker Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Guards Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Guards

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Minions Valkyrie Guards
Minions
Hog Rider Zap Firecracker Valkyrie P.E.K.K.A
Firecracker
Zap Hog Rider Minions Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Zap Minions Firecracker P.E.K.K.A Electro Wizard
Hog Rider
Zap Minions Firecracker Valkyrie Guards Electro Wizard
Guards
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Minions Firecracker Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 3 15

Zap
Electro Wizard Minions Firecracker Valkyrie Guards P.E.K.K.A
Minions
Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard
Firecracker
Valkyrie Zap Minions Guards P.E.K.K.A Electro Wizard
Valkyrie
Minions Firecracker Zap P.E.K.K.A Electro Wizard
Hog Rider
Guards
Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Minions Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Minions Firecracker Valkyrie Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie Electro Wizard
P.E.K.K.A Zap Minions Firecracker Valkyrie Electro Wizard
P.E.K.K.A Minions Valkyrie Electro Wizard
P.E.K.K.A Minions Firecracker Valkyrie Guards Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Zap Minions Firecracker Valkyrie Guards Electro Wizard
Minions Electro Wizard Zap Firecracker
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Guards Firecracker Valkyrie Electro Wizard
Minions Valkyrie Guards Electro Wizard Zap Firecracker
Minions Zap Firecracker Electro Wizard
P.E.K.K.A Zap Minions Valkyrie Guards Electro Wizard
Valkyrie Zap Minions Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Minions Firecracker Valkyrie P.E.K.K.A Electro Wizard
Zap Minions Firecracker Valkyrie Guards Electro Wizard
Zap Valkyrie Minions Firecracker Guards Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Minions Firecracker Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Valkyrie
Guards P.E.K.K.A Zap Minions Valkyrie Electro Wizard
Valkyrie Guards P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie Guards
Firecracker Zap Minions Electro Wizard
Guards P.E.K.K.A Minions Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Minions Firecracker Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Minions Valkyrie Guards
P.E.K.K.A Zap Valkyrie Guards Electro Wizard
P.E.K.K.A Valkyrie Guards
Firecracker Valkyrie
Guards Electro Wizard Zap Minions Firecracker Valkyrie P.E.K.K.A
Minions Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker Zap Electro Wizard
Firecracker Valkyrie Guards
Zap Firecracker Valkyrie
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Guards Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie
Minions
Zap
Zap Firecracker Valkyrie
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker Guards
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Minions Guards
Zap Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Minions Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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