My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Tesla Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Sparky
Fireball
Firecracker Tesla Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Giant Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tornado Tesla Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mega Knight
Firecracker
Tornado Sparky Mega Knight
Tesla
Skeleton Army
Sparky
Tornado
Electro Giant Sparky Firecracker Mega Knight
Electro Giant
Tornado Sparky
Sparky
Arrows Tornado Firecracker Skeleton Army Electro Giant
Mega Knight
Arrows Firecracker Tornado

Defense Synergies 2 13

Arrows
Mega Knight Tesla Tornado Sparky
Firecracker
Tesla Skeleton Army Tornado Mega Knight
Tesla
Arrows Firecracker Skeleton Army Tornado
Skeleton Army
Firecracker Tesla Sparky
Tornado
Sparky Arrows Firecracker Tesla Electro Giant Sparky Mega Knight
Electro Giant
Tornado
Sparky
Tornado Arrows Skeleton Army Tornado
Mega Knight
Arrows Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Sparky
Skeleton Army Sparky Firecracker Tesla Mega Knight
Tesla Skeleton Army Tornado Sparky Mega Knight
Tesla Skeleton Army Sparky Firecracker Mega Knight
Arrows Firecracker Skeleton Army Tornado Sparky Mega Knight
Arrows Skeleton Army Tornado Firecracker Tesla Mega Knight
Tesla Tornado Arrows Firecracker
Arrows Tesla Electro Giant Sparky Mega Knight
Tesla Sparky Skeleton Army Tornado
Skeleton Army Tornado Firecracker Tesla Sparky Mega Knight
Skeleton Army Arrows Firecracker Tesla Tornado Electro Giant Mega Knight
Arrows Tesla Firecracker Tornado
Tesla Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight Arrows Firecracker Tesla Tornado
Skeleton Army Sparky Tesla Mega Knight
Skeleton Army Tornado Tesla Electro Giant Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Firecracker Skeleton Army Tornado
Arrows Tesla Mega Knight Firecracker Skeleton Army Tornado
Arrows Tornado Firecracker Tesla Mega Knight
Sparky Tesla Tornado
Skeleton Army Mega Knight Arrows Firecracker Tesla Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Electro Giant Sparky
Arrows Firecracker Tesla Mega Knight
Skeleton Army Mega Knight Sparky
Skeleton Army Mega Knight Tesla Tornado Sparky
Tesla Skeleton Army Sparky Mega Knight
Arrows Firecracker Electro Giant Tesla Tornado
Skeleton Army Sparky Tesla
Mega Knight Tesla Skeleton Army Sparky
Mega Knight Firecracker Skeleton Army Tornado Sparky
Tesla Skeleton Army Sparky
Mega Knight Tesla Sparky
Skeleton Army Mega Knight Arrows Tornado Electro Giant
Skeleton Army Mega Knight Tesla Sparky
Firecracker Tesla Skeleton Army Electro Giant Sparky Mega Knight
Tesla Skeleton Army Electro Giant Sparky Firecracker Tornado
Arrows Mega Knight Firecracker Tesla Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Tornado
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado Sparky
Firecracker Arrows Tornado Sparky
Arrows Firecracker Tornado
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Tornado Sparky
Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Tornado Electro Giant Mega Knight
Sparky Mega Knight
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Electro Giant Sparky Mega Knight
Arrows Firecracker Tornado Sparky
Arrows Tornado Sparky Mega Knight
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado Electro Giant Sparky
Firecracker Electro Giant
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Skeleton Army
Arrows Firecracker Tornado
Arrows
Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Tornado Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado Electro Giant Sparky Mega Knight

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