My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard
Fireball
Firecracker Tesla Elite Barbarians Wizard
Poison
Firecracker Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Golden Knight Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Knight
Firecracker
Elite Barbarians Mega Knight
Tesla
Elite Barbarians
Arrows Firecracker Wizard The Log Mega Knight Golden Knight
Wizard
Elite Barbarians Mega Knight
The Log
Elite Barbarians Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Wizard The Log
Golden Knight
Elite Barbarians

Defense Synergies 3 15

Arrows
Mega Knight Tesla Golden Knight
Firecracker
The Log Tesla Mega Knight Golden Knight
Tesla
The Log Arrows Firecracker Wizard
Elite Barbarians
Wizard The Log Mega Knight Golden Knight
Wizard
Tesla Elite Barbarians The Log Mega Knight Golden Knight
The Log
Firecracker Tesla Elite Barbarians Wizard Mega Knight Golden Knight
Mega Knight
Arrows Firecracker Elite Barbarians Wizard The Log
Golden Knight
Arrows Firecracker Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log Golden Knight
Elite Barbarians Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Elite Barbarians
Tesla Elite Barbarians Firecracker Mega Knight
Arrows Firecracker Elite Barbarians The Log Mega Knight
Arrows The Log Firecracker Tesla Mega Knight
Tesla Arrows Firecracker Wizard
Arrows Tesla The Log Mega Knight Golden Knight
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Mega Knight
Arrows Firecracker Tesla Wizard The Log Mega Knight
Arrows Tesla Firecracker Wizard
Tesla Mega Knight Elite Barbarians Wizard The Log
Wizard Mega Knight Arrows Firecracker Tesla The Log Golden Knight
Elite Barbarians Tesla Mega Knight
Tesla Elite Barbarians The Log Mega Knight
Tesla Wizard Mega Knight Arrows Firecracker Elite Barbarians
Arrows Tesla Mega Knight Firecracker Elite Barbarians Wizard The Log Golden Knight
Arrows Wizard The Log Firecracker Tesla Mega Knight
Tesla Elite Barbarians
Wizard Mega Knight Arrows Firecracker Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians
Arrows Firecracker Tesla Elite Barbarians Wizard The Log Mega Knight
Mega Knight Elite Barbarians The Log Golden Knight
Mega Knight Tesla Elite Barbarians The Log
Tesla Elite Barbarians Mega Knight
Arrows Firecracker Wizard Tesla
Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians
Mega Knight Firecracker Elite Barbarians The Log
Tesla
Mega Knight Tesla Elite Barbarians Golden Knight
Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mega Knight Tesla Wizard Golden Knight
Wizard Firecracker Tesla Mega Knight
Tesla Elite Barbarians Firecracker The Log Golden Knight
Arrows Mega Knight Firecracker Tesla Elite Barbarians Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Golden Knight
Arrows Firecracker The Log Golden Knight
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard Golden Knight
Elite Barbarians
Firecracker Arrows Wizard The Log Golden Knight
Arrows Firecracker Wizard
Firecracker Elite Barbarians The Log Golden Knight
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker Wizard The Log Golden Knight
Arrows Firecracker Wizard The Log Mega Knight
Arrows
Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Mega Knight
Arrows Firecracker The Log Wizard Golden Knight
Arrows Wizard The Log Mega Knight Golden Knight
Arrows Firecracker The Log Golden Knight
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log Golden Knight
Firecracker
Firecracker The Log Mega Knight Golden Knight

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