My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Giant Three Musketeers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Three Musketeers Prince
Giant Snowball
Skeletons Minions Tombstone Three Musketeers
Zap
Skeletons Minions Firecracker Tombstone Three Musketeers Prince
Barbarian Barrel
Skeletons Firecracker Tombstone Three Musketeers
The Log
Skeletons Firecracker Tombstone Three Musketeers Prince
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Minions Firecracker Tombstone
Royal Delivery
Skeletons Minions Firecracker Three Musketeers Prince
Fireball
Minions Firecracker Tombstone Three Musketeers
Poison
Minions Firecracker Tombstone Three Musketeers
Lightning
Tombstone Three Musketeers Prince
Rocket
Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Firecracker Tombstone Giant Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Prince
Minions
Giant Firecracker Prince
Firecracker
Minions Giant Three Musketeers Prince
Tombstone
Giant
Arrows Minions Prince Firecracker Three Musketeers
Three Musketeers
Firecracker Giant
Prince
Giant Arrows Minions Firecracker

Defense Synergies 0 12

Skeletons
Minions Firecracker Tombstone Prince
Arrows
Tombstone Prince
Minions
Skeletons Firecracker Tombstone Prince
Firecracker
Skeletons Minions Tombstone Prince
Tombstone
Skeletons Arrows Minions Firecracker Prince
Giant
Three Musketeers
Prince
Skeletons Arrows Minions Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone
Skeletons Minions Firecracker Tombstone Three Musketeers Prince
Three Musketeers Prince Skeletons Minions Tombstone
Three Musketeers Prince Skeletons Minions Firecracker Tombstone
Arrows Firecracker Tombstone Prince
Arrows Skeletons Minions Firecracker
Minions Three Musketeers Arrows Firecracker Tombstone
Arrows
Three Musketeers Skeletons Minions Tombstone Prince
Skeletons Firecracker Prince
Minions Skeletons Arrows Firecracker Tombstone
Arrows Minions Three Musketeers Firecracker
Tombstone Prince Skeletons Minions Three Musketeers
Three Musketeers Arrows Minions Firecracker Tombstone Prince
Tombstone Three Musketeers Prince
Three Musketeers Prince
Three Musketeers Skeletons Arrows Minions Firecracker Tombstone Prince
Arrows Tombstone Minions Firecracker Three Musketeers Prince
Arrows Minions Firecracker Tombstone
Three Musketeers Prince
Arrows Minions Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Prince
Arrows Firecracker Prince
Tombstone Skeletons Minions Prince
Prince
Skeletons Tombstone Three Musketeers Prince
Arrows Firecracker Skeletons Minions Three Musketeers
Prince Skeletons Minions Tombstone
Prince
Skeletons Minions Firecracker Tombstone Prince
Skeletons Tombstone Three Musketeers
Minions Tombstone Prince
Arrows Prince
Prince Skeletons Tombstone Three Musketeers
Firecracker Three Musketeers
Tombstone Skeletons Minions Firecracker Three Musketeers Prince
Arrows Minions Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Three Musketeers Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker Three Musketeers
Arrows Minions Firecracker
Arrows Firecracker Prince
Arrows Firecracker Three Musketeers
Arrows Firecracker Three Musketeers
Arrows Three Musketeers
Minions
Arrows Firecracker Three Musketeers Prince
Arrows Firecracker
Minions Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Minions Tombstone Prince
Arrows Firecracker Three Musketeers
Arrows
Firecracker Three Musketeers Prince
Arrows Firecracker
Arrows
Firecracker Three Musketeers Prince
Minions Firecracker
Firecracker
Firecracker Prince

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