My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Phoenix Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Phoenix Sparky
Giant Snowball
Skeletons Hog Rider Lumberjack
Zap
Skeletons Firecracker Sparky
Barbarian Barrel
Skeletons Firecracker Lumberjack Sparky
The Log
Skeletons Firecracker Hog Rider Lumberjack Sparky
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider P.E.K.K.A Lumberjack Sparky
Fireball
Firecracker Hog Rider Lumberjack Sparky
Poison
Firecracker Phoenix Sparky
Lightning
Phoenix Lumberjack Sparky
Rocket
Hog Rider Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Hog Rider Phoenix Lumberjack Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Tornado P.E.K.K.A Lumberjack Sparky
Hog Rider
Firecracker Tornado Lumberjack
Tornado
P.E.K.K.A Sparky Firecracker Hog Rider
P.E.K.K.A
Tornado Firecracker Lumberjack
Phoenix
Lumberjack
Firecracker Hog Rider P.E.K.K.A Sparky
Sparky
Tornado Firecracker Lumberjack

Defense Synergies 2 10

Skeletons
Firecracker Tornado P.E.K.K.A Phoenix Lumberjack Sparky
Firecracker
Skeletons Tornado P.E.K.K.A Lumberjack
Hog Rider
Tornado
P.E.K.K.A Sparky Skeletons Firecracker Sparky
P.E.K.K.A
Tornado Skeletons Firecracker
Phoenix
Skeletons
Lumberjack
Skeletons Firecracker
Sparky
Tornado Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
P.E.K.K.A Lumberjack Sparky Skeletons Firecracker Phoenix
Tornado P.E.K.K.A Lumberjack Sparky Skeletons
P.E.K.K.A Lumberjack Sparky Skeletons Firecracker Phoenix
Firecracker Tornado P.E.K.K.A Lumberjack Sparky
Tornado Skeletons Firecracker Lumberjack
Tornado Firecracker Phoenix
P.E.K.K.A Phoenix Sparky
P.E.K.K.A Sparky Skeletons Tornado Phoenix Lumberjack
Tornado Skeletons Firecracker Phoenix Lumberjack Sparky
Skeletons Firecracker Tornado Lumberjack
Firecracker Tornado Phoenix
P.E.K.K.A Lumberjack Sparky Skeletons
Sparky Firecracker Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Sparky Phoenix Lumberjack
Tornado P.E.K.K.A Lumberjack Sparky
Sparky Skeletons Firecracker Tornado P.E.K.K.A Lumberjack
Firecracker Tornado Lumberjack
Tornado Firecracker Lumberjack
P.E.K.K.A Sparky Tornado Phoenix Lumberjack
Firecracker P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A Sparky
Firecracker Phoenix Lumberjack
P.E.K.K.A Lumberjack Skeletons Sparky
P.E.K.K.A Lumberjack Tornado Phoenix Sparky
P.E.K.K.A Skeletons Phoenix Lumberjack Sparky
Firecracker Skeletons Tornado
P.E.K.K.A Sparky Skeletons Phoenix Lumberjack
P.E.K.K.A Phoenix Lumberjack Sparky
P.E.K.K.A Skeletons Firecracker Tornado Phoenix Sparky
P.E.K.K.A Skeletons Phoenix Sparky
P.E.K.K.A Phoenix Lumberjack Sparky
P.E.K.K.A Tornado Phoenix
P.E.K.K.A Skeletons Lumberjack Sparky
Firecracker Sparky
Phoenix Sparky Skeletons Firecracker Tornado P.E.K.K.A Lumberjack
Firecracker P.E.K.K.A Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Tornado
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Tornado
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado
Tornado Lumberjack Sparky
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Tornado Sparky
Sparky
Firecracker Sparky
Firecracker Tornado
Sparky
Tornado
Tornado Sparky
Firecracker Tornado Sparky
Firecracker Tornado Sparky
Tornado Sparky
Firecracker Tornado Sparky
Firecracker Tornado Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Firecracker Tornado
Firecracker Lumberjack Sparky
Firecracker
Tornado Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado Sparky

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